Alekseyev_
Warlord
- Joined
- Jul 18, 2014
- Messages
- 259
So after playing a fair share of Realism Invictus recently, there was an idea:
Does anyone here know by chance where (likely in DLL, hopefully not in some closed source code) the colonial costs calculation is done? And if it is at all possible to check whether a city has a continuous cultural connection to the capital's culture?
If it is possible, I might try my hand at it.
I had one other feature idea, idk if is at all doable but when my brother suggested it to me I was dumbfounded why Firaxis did it any different: since Beyond the Sword, when you have an island with at least two cities none of which is not your capital, you begin incurring extra maintenance costs and get the option to release these cities as a colony. Meanwhile, speaking in world map terms, owning capetown or Lisbon on the world map while otherwise playing as Korea with land in Korea, you will not pay any extra cost for sheer luck of sharing a land connection still. What would make a lot more sense in our eyes is that colonial costs should be based on whether you have a coherent cultural connection. Meaning that for example if the Vikings conquer England that is not a colony due to the culture being an uninterrupted area with your main country. But founding or conquering a city farther away, e.g. Athens, would be a colony despite the same landmass, due to being so far away that it forms its own "blob" of culture, not connected to the capital's one.
Does anyone here know by chance where (likely in DLL, hopefully not in some closed source code) the colonial costs calculation is done? And if it is at all possible to check whether a city has a continuous cultural connection to the capital's culture?
If it is possible, I might try my hand at it.