[DLL] (7-NS) Disallow land stealing with citadels during peace treaty

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msw1

Warlord
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Jul 23, 2022
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Currently there is some debate about Lebensraum land tunneling. Personally, what I find most exploitative about it is the fact that when it's done during a peace treaty, there is pretty much no way to fight it. The enemy civ cannot even keep units near their cities due to a lack of open borders with you. If the two players were at war, this would not be the case. I believe this would keep the fun aspect of the policy while removing the most egregious exploit related to it, and would not be memory intensive at all, since all that needs to be checked is whether the citadel would steal an enemy civ's land and if so, whether there is a peace treaty.
 
Note that if this passes, you can effectively stop an AI from ever using citadels against you by declaring war once the peace treaty is over.

And the exploit of mass culture bombing and declaring war on the same turn.

I'd say this proposal is not ready until
1. AI can use citadels during war
2. A player can immediately react and declare war once bombed by a citadel
 
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