Hi guy's,
Back now and back into work on Lester. Checked out the SDK and Asset pantry and have had a good look at a few leaders. Teddy in particular as he is most similar feature wise. A few things of note, the mesh's are more higher poly than I thought and the textures are more higher res too. So I have started a redo with more res of most parts. I have re modeled the head, hair and glasses so far. Not real much to show as yet, but its coming along. Looking too young at the moment, but there is no textures or high frequency texture - wrinkles etc yet. Or eyebrows.
Another thing I need to find out is how hair is imported. Pretty sure there is a material in CivVI to control a lot of how the game renders it, but no clue how the guides are put in. Or how to import an fbx straight into the Asset Editor yet either.
Back now and back into work on Lester. Checked out the SDK and Asset pantry and have had a good look at a few leaders. Teddy in particular as he is most similar feature wise. A few things of note, the mesh's are more higher poly than I thought and the textures are more higher res too. So I have started a redo with more res of most parts. I have re modeled the head, hair and glasses so far. Not real much to show as yet, but its coming along. Looking too young at the moment, but there is no textures or high frequency texture - wrinkles etc yet. Or eyebrows.
Another thing I need to find out is how hair is imported. Pretty sure there is a material in CivVI to control a lot of how the game renders it, but no clue how the guides are put in. Or how to import an fbx straight into the Asset Editor yet either.