Colonialist Legacies: Histories of the New World - Colonial and Pre-Colonial Civs

I would kill for a Newfounland mod that used the denonym Newfie. That being said, pretty sure CL will focus on other civs before adding something as obscure as Newfounland, such as Mexico, Philippines, and/or many native tribes.
Not to mention they were independent from 1907-1949 and autonomous starting in 1855. Granted natives and current existing countries come first. I'd also like to point out how you said it's so obscure and yet The Chimu are far more obscure; sure Newfoundland isn't a country anymore but I bet Canada, not just Newfoundland and Labrador, teach that it was a country at one point, and like AmtrakQuebec said were apart of the World Wars.
 
Now that an 'official' Australia Civ has been released, I've been thinking how similar it is to the planned CL version (biggest difference being the leader). I have a couple of thoughts on what CL should do as a result - aside from the obvious 'keep making their version anyway (if as an alternate leader rather than a full civ).

1) I'd still really like to see the good ol' Boomerang fighter as a UU - But how about this: Tone down the 'production bonus' under Curtin to +50% instead of +100% (but otherwise unchanged), and give him a second 'via-leader' UU instead (Like Teddy's rough-riders). This UU unique would be in addition to rather than replacing the standard fighter (Australian colours Spitfires!), and would be slightly weaker as a fighter/interceptor, but get bonus for ground attack order. Visually, have a Boomerang look like its flying escort for a couple of Wirraway ground-attack light bombers!

2) The only negative of the above, is that I personally feel that ALL leaders would have to have a 'bonus unit' to keep them balanced... In which case, what would be appropriate for Henry Parkes? Perhaps some kind of advanced scout/explorer unit?
I guess it wouldn't be beyond reason to drop the bonus unit though... Just make sure his leader ability is able to be equivalent to either version of Curtin's...

~JD
 
Very necessary for a well-filled (YnAEMP Gedemon World Map) world:

America:

- Canada
- Mexico
- Colombia

Africa:

- Morocco
- Nigeria (or some other West African coast civ)
- Ethiopia
- South Africa
- Tanzania (or some other East African coast civ)

Asia:

- Mongolia
- Kazakhstan (or some other Central Asian civ)
- Vietnam (or some other Indo China civ)
- Indonesia
- Australia
- Korea
- Iran
- Turkey

Europe:

- Sweden
- Serbia (or some other Balkan civ)
- Ukraine
 
Since our Tourism Output seems to be quite strong seeing that Australia is a thing that exists now, we're going to start to rethink our strategy when it comes to Colonialist Legacies... Stay tuned :)

Our priorities for what Civilizations we're working on are now being shifted. Australia and Canada were essentially meant to be launchpads for indigenous civs, but seeing as Australia has been released - we can shift to work on some other civs.

Something else to note: Is anyone here interested in 3D Modelling? Due to the time it took for the SDK to be released, some of our team members have moved on and are now focusing on other commitments (but they'll be back, however not for a few months). In our team we have people well versed in concept art, rigging, animation, texturing, and lighting. We're in a very good position to start making some fully voice acted leaderscreens, however we're in need of some help! If you're willing to help us out, we could absolutely use your help :thumbsup:
 
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I think it would be wise to create Civilizations that are unlikely to be made into official civilizations by Firaxis, and/or civilizations that are possible or even likely to be made into official civilizations but have assets that can be reused or recycled in the event that Firaxis does make an official version. That way, no work goes to waste and any other potential Australia situations are averted.
 
I think it would be wise to create Civilizations that are unlikely to be made into official civilizations by Firaxis, and/or civilizations that are possible or even likely to be made into official civilizations but have assets that can be reused or recycled in the event that Firaxis does make an official version. That way, no work goes to waste and any other potential Australia situations are averted.

The nature of CL was always somewhat intended to be "Dev Bait". Now that Australia is in through the door, it's not unlikely that they could go for anything else on the Colonialist Legacies roster! As such, I'm not really aiming to "avert" situations like Australia, because CL civs have that sneaky ulterior motive to showcase that there is demand for something if it presented correctly (irregardless of preconceived definitions of the word 'Civilization').

That being said, our original plan was to launch with our flagships to establish relevancy again, however with Australia being released, we can launch straight into Indigenous civs and work on Canada in the background.
 
The nature of CL was always somewhat intended to be "Dev Bait". Now that Australia is in through the door, it's not unlikely that they could go for anything else on the Colonialist Legacies roster! As such, I'm not really aiming to "avert" situations like Australia, because CL civs have that sneaky ulterior motive to showcase that there is demand for something if it presented correctly (irregardless of preconceived definitions of the word 'Civilization').

That being said, our original plan was to launch with our flagships to establish relevancy again, however with Australia being released, we can launch straight into Indigenous civs and work on Canada in the background.

I'm hyped :)
 
The nature of CL was always somewhat intended to be "Dev Bait". Now that Australia is in through the door, it's not unlikely that they could go for anything else on the Colonialist Legacies roster! As such, I'm not really aiming to "avert" situations like Australia, because CL civs have that sneaky ulterior motive to showcase that there is demand for something if it presented correctly (irregardless of preconceived definitions of the word 'Civilization').

That being said, our original plan was to launch with our flagships to establish relevancy again, however with Australia being released, we can launch straight into Indigenous civs and work on Canada in the background.
Personally, I’ve never been hung up on the definition of the word Civilization. To me, no group of people are too small or too obscure to be put into the game. My stance has always been “the more, the merrier.” In fact, if it wasn’t for you guys making mods like the Kimberly, the Dene or the Tlingit, I never would have heard of them. So consider my horizons broadened.


And as far as Australia is concerned, there’s no reason you can’t do a Henry Parkes alternate leader. The Digger, the Outback Station, and the Civ Unique are already done for you, so all you need to do is the Leader Unique (and the coding/artwork/models/etc. of course).
 
Personally, I’ve never been hung up on the definition of the word Civilization. To me, no group of people are too small or too obscure to be put into the game. My stance has always been “the more, the merrier.” In fact, if it wasn’t for you guys making mods like the Kimberly, the Dene or the Tlingit, I never would have heard of them. So consider my horizons broadened.


And as far as Australia is concerned, there’s no reason you can’t do a Henry Parkes alternate leader. The Digger, the Outback Station, and the Civ Unique are already done for you, so all you need to do is the Leader Unique (and the coding/artwork/models/etc. of course).
Indeed my love of Civ V mods from Colonialist Legacies, Leugi, JFD, and so many others have greatly enhanced my knowledge of history and the countries of the world. I thank all you modders.
 
And as far as Australia is concerned, there’s no reason you can’t do a Henry Parkes alternate leader.

We're still making Parkes as an alternate leader :p
 
Really excited for this mod. Probably one of the only mods I'll be using in my Civ 6 games. Made a Civfanatics account so that I could ask 3 questions -

1. Is there a version that is available currently?

2. Are these leaders animated? If not, will they be? If so, that'd be incredible!! :eek:

3. Is there a guide to creating modded civilizations/leaders that you would recommend for new and aspiring Civ VI mod creators such as myself? I haven't done anything yet but I'm interested in creating civilizations/leaders of my own, and I have ideas ready. Never going to be as good as yours, ofc, so don't worry about any competition. :D
 
Really excited for this mod. Probably one of the only mods I'll be using in my Civ 6 games. Made a Civfanatics account so that I could ask 3 questions -

1. Is there a version that is available currently?

2. Are these leaders animated? If not, will they be? If so, that'd be incredible!! :eek:

3. Is there a guide to creating modded civilizations/leaders that you would recommend for new and aspiring Civ VI mod creators such as myself? I haven't done anything yet but I'm interested in creating civilizations/leaders of my own, and I have ideas ready. Never going to be as good as yours, ofc, so don't worry about any competition. :D

1. No
2. If possible
3. My best advice would be to start by modding Civ 5, but Keniisu has made a couple of modding videos for VI iirc.
 
Really excited for this mod. Probably one of the only mods I'll be using in my Civ 6 games. Made a Civfanatics account so that I could ask 3 questions -

1. Is there a version that is available currently?

2. Are these leaders animated? If not, will they be? If so, that'd be incredible!! :eek:

3. Is there a guide to creating modded civilizations/leaders that you would recommend for new and aspiring Civ VI mod creators such as myself? I haven't done anything yet but I'm interested in creating civilizations/leaders of my own, and I have ideas ready. Never going to be as good as yours, ofc, so don't worry about any competition. :D

Hi there! Really glad to know you're excited. We're all really excited here as well. As of yet there's no versions that are currently available, however when we have a functional version up and running, we plan to distribute copies amongst some multiplayer communities so that they can trash, rip apart and provide feedback as to what things work and what doesn't work. We'll also extend this to people who want to play the mod (if it is mechanically functional) before things like leaderscreens and music is done.

We're in a position (or at least I allege to be in a position) where I believe that we can make Civ leaders on par with Firaxis in terms of character design, dialogue, voice acting, modelling, texturing and animation. I'm aiming to foster partnerships between universities, as I want to make sure that we're doing things in the best possible ways. I can imagine many academics in the fields of anthropology and video game design have an interest in potentially collaborating with us so that we can take the current established narrative and push our own agenda (help to normalise the discourse of indigenous cultures through a medium like this). I find this sort of work extremely fun, and I'm rather curious as to how far we'll be able to go and what roadblocks we'll encounter. I also aim to make sure that we work in collaboration with indigenous councils or boards that represent indigenous affairs, and to go through all the proper channels to ensure that all the content that we use is used with permission, doesn't perpetuate unwanted stereotypes, and most importantly that we create something that they themselves are happy with. Working with local artists and musicians also doesn't seem out of the realm of possibility for now. As of now though - we have a solid team that can cover the amazing art for these civs (from concepts to animation). It's my role to keep up with them and source things externally outside of our little niche corner on the internet. I'm extremely hyped for the opportunity that Civ VI provides us - because we're in a position to take on the world (psuedo-literally in this sense too).

Currently there is no guide for aspiring Civ VI modders, or at least none that I'm aware of immediately. As Chrisy said, the best thing to do would be to tear apart mods that are similar to the types of things you're looking to create. I'm super happy to hear that you have ideas at the ready. After all, it is ideas that drive these projects to completion. It doesn't matter if that idea comes from a programmer, coder, artist or a no skill rando like me. It's always great to see people who are enthused and happy about ideas. After all, ideas are like a lightning bolt down your spine that drives you to actually want to investigate thought trains further. Thinking that your ideas are ones that are ones worth sharing is (in my opinion) the key to fighting for their implementation, and will make roadblocks less depressing to encounter (because by god the idea needs to escape that mindbrain and be in the real world).

Hit me up if you ever want to talk design. I might not have any qualifications in game design, but I'm sure that having someone to bounce ideas around with could be helpful. I appreciate others that hear me out and am more than willing lend an ear if others remind me of how excited I get about Civ projects. If not then perhaps I'll be able to point you in the right direction!
 
Thanks Chrisy15 and TPangolin for the replies.

I subscribed to Keniisu already :) He only has one modding tutorial video right now, and I've used it to help me with the first steps of creating a mod (I'm trying to make Monaco a civilization). Since there hasn't been any other video yet, I figured I could come on here and ask to see if there were any other tutorials that I could also use. Thanks again guys. Can't wait for the first Colonialist Legacies of Civ 6!
 
Cheers for sticking around :)


Technically not wrong :p. Best way to learn Civ V mods is by ripping others apart. Civ VI is similar (so far other than Keniisu's videos).
 
Any new info on a Vietnam civ? This is honestly what I am the most hyped for and you all see to do such an amazing job that I really can't wait to see your guy's Vietnam!
 
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