ZippyRiver
Prince
- Joined
- Nov 27, 2005
- Messages
- 454
Damaged units can inflict the same damage as a full health unit This is the damage potential for the unit.
However, I have plenty of examples where the damaged unit won rounds at a rate expected from one undamaged. So it appears that damage is not taken into account when determining who wins the round. Give the AI a mixed stack of defenders, and give yourself 2 specialized units. If the first unit gets destroyed, but damages the defender, note the combat log. Attack with your second unit. Even if the first defender is damaged to a point that the second-in-line defender (slightly lower base potential damage) should step up, it will still select the damaged one instead.
You also see this regularly when attacking with fighters. Hitting a city with say 2 infanty, one of them has city defence 1. The city def one unit will still defend after sustaining damages.
edit:
To simplify my point, I believe the only thing damage does is reduce hit points. It has no effect anywhere else.
However, I have plenty of examples where the damaged unit won rounds at a rate expected from one undamaged. So it appears that damage is not taken into account when determining who wins the round. Give the AI a mixed stack of defenders, and give yourself 2 specialized units. If the first unit gets destroyed, but damages the defender, note the combat log. Attack with your second unit. Even if the first defender is damaged to a point that the second-in-line defender (slightly lower base potential damage) should step up, it will still select the damaged one instead.
You also see this regularly when attacking with fighters. Hitting a city with say 2 infanty, one of them has city defence 1. The city def one unit will still defend after sustaining damages.
edit:
To simplify my point, I believe the only thing damage does is reduce hit points. It has no effect anywhere else.