[Note: I thought this post was too long to put in the 'Requested mods' thread]
Starting:
- Players start in the Industrial Era and move to the World Wars Era, Cold War Era, Modern Era and Utopia Era (future)
- No settlers: players start with a ready-made nation (with the exception of Communists - see below)
Communism vs Capitalism
Communist states:
- Revolution: leaders (e.g. Stalin or Mao) start as a small army that has to take over a weak but already-established state, and rebuild it from scratch
- Cities have increased production
- Military units are weak but extremely cheap to maintain, wars must be won by sheer numbers
- Happiness is replaced with 'control', which can be improved by investing in secret police, prisons etc. If this goes below a certain point, a civil revolt occurs
Capitalist states:
- Start with developed, ready-made states
- Cities enjoy a boost to gold, food and happiness
- Military units are strong but expensive to maintain, wars must be won with strategy
Nuclear war:
- Players begin to stockpile nuclear weapons in the Cold War. A nuclear war is triggered if relations deteriorate really badly, or if one side is very strong compared to the other
- Doomsday Clock: shows how close the world is to a nuclear war
Diplomacy:
- Communist states enjoy a massive diplomatic boost to other communist states, but suffer a huge penalty with free states
- Satellite states: small 'neutral' states exist (like Romania) which can be conquered and made vassals. This will cause a severe diplomatic penalty with free states, which could lead to nuclear war
Espionage:
- Civil war: players could try to instigate revolutions in enemy states
- Nuclear weapons can be sabotaged by spies
- No diplomatic penalties for espionage: in such difficult times, it is expected that states will spy on each other
Factions:
- Communist: Soviet Union, People's Republic of China, Cuba, Vietnam, North Korea
- Western: USA, UK, Australia, Western European Countries
- 'Neutral': Romania, Czechoslovakia, Bulgaria, South American countries
Any other ideas?
Starting:
- Players start in the Industrial Era and move to the World Wars Era, Cold War Era, Modern Era and Utopia Era (future)
- No settlers: players start with a ready-made nation (with the exception of Communists - see below)
Communism vs Capitalism
Communist states:
- Revolution: leaders (e.g. Stalin or Mao) start as a small army that has to take over a weak but already-established state, and rebuild it from scratch
- Cities have increased production
- Military units are weak but extremely cheap to maintain, wars must be won by sheer numbers
- Happiness is replaced with 'control', which can be improved by investing in secret police, prisons etc. If this goes below a certain point, a civil revolt occurs
Capitalist states:
- Start with developed, ready-made states
- Cities enjoy a boost to gold, food and happiness
- Military units are strong but expensive to maintain, wars must be won with strategy
Nuclear war:
- Players begin to stockpile nuclear weapons in the Cold War. A nuclear war is triggered if relations deteriorate really badly, or if one side is very strong compared to the other
- Doomsday Clock: shows how close the world is to a nuclear war
Diplomacy:
- Communist states enjoy a massive diplomatic boost to other communist states, but suffer a huge penalty with free states
- Satellite states: small 'neutral' states exist (like Romania) which can be conquered and made vassals. This will cause a severe diplomatic penalty with free states, which could lead to nuclear war
Espionage:
- Civil war: players could try to instigate revolutions in enemy states
- Nuclear weapons can be sabotaged by spies
- No diplomatic penalties for espionage: in such difficult times, it is expected that states will spy on each other
Factions:
- Communist: Soviet Union, People's Republic of China, Cuba, Vietnam, North Korea
- Western: USA, UK, Australia, Western European Countries
- 'Neutral': Romania, Czechoslovakia, Bulgaria, South American countries
Any other ideas?