Thank you to everyone who contributed suggestions for
Group 2. As it has been one week, I am closing suggestions for
Group 2. Based on the feedback you provided,
I've chosen flavors for the second set of 11 leaders, which you can see here. If you have any comments on my choices or additional feedback, please feel free to reach out by private message.
For an explanation of what each flavor does,
see the second post in this thread.
We are now beginning suggestions for
Group 3. To keep things organized, please only submit ideas for the flavors of the civs below. The suggestions for the first group convinced me that I should revise ALL flavors for each leader
including the major civ approach biases, so I will simply include a blank template below under the spoilers.
Edit: Suggestions for Group 3 are now closed as well.
Remember that flavors range between
1-10 and are modified by
+/- 2 each game. So there is a
20% chance of each of the 5 outcomes occurring for each flavor in any game (e.g. 3, 4,
5, 6, 7).
The victory competitiveness flavor can range between
4-10, to prevent the AI from becoming too uncompetitive. I based my choices here mainly on how early or late the civ receives their unique bonuses.
Please include an explanation/rationale for your choices!
Note: With Montezuma (Aztecs) I am locking his warmonger hate at -1/10, so he will always have the minimum (1/10) penalty, because he is the bloodthirstiest of all warmongers.
All other flavors are open for suggestions as usual!
Isabella (Spain)
UA: Gaining tiles generates Faith and Gold, scaling with Era. Inquisitors are stronger, unlock earlier, and a free Inquisitor appears every time a City is conquered. May purchase Naval Units with Faith.
UI: Hacienda
UU: Conquistador
Kamehameha (Polynesia)
UA: +1 Sight when Embarked, can always Embark and move over Oceans. +2 Food from Fishing Boats and Atolls, and melee Naval Units can construct Fishing Boats. No Unhappiness from Isolation.
UI: Moai
UU: Maori Warrior
Maria I (Portugal)
UA: When a Trade Unit moves, receive 4 Science, Gold, Great Admiral Points (for Cargo Ships) and Great General Points (for Caravans), scaling with Era.
UI: Feitoria
UU: Nau
Maria Theresa (Austria)
UA: +50% rewards from City-State Quests. May arrange Marriages with Allied City-States using Gold. While at peace with the City-State, Marriages halt Influence decay, grant 1 Extra World Congress Delegate, and boost Great People generation in the Capital by 15%.
UB: Coffee House
UU: Hussar
Montezuma (The Aztecs)
UA: Receive Gold and Faith for each Enemy Unit you kill. When you complete a favorable Peace Treaty (War Score of 25+), a Golden Age begins.
UB: Floating Gardens
UU: Jaguar Warrior
Napoleon (France)
UA: +10% Combat Strength for each subsequent attack against a single target during a turn. When you conquer a City, gain Great Writer/Artist/Musician Points in Capital and a temporary boost to Culture and Production in all Cities.
UI: Chateau
UU: Musketeer
Nebuchadnezzar II (Babylon)
UA: Receive a Free Great Scientist when you discover Writing, and Great Scientists are earned 50% faster than normal. Investing Gold in buildings reduces their Production cost by an additional 15%.
UB: Walls of Babylon
UU: Bowman
Oda Nobunaga (Japan)
UA: +1 Culture and Faith from Defense and Military Training Buildings. When a Great Admiral or Great General is born, receive Great Artist, Writer and Musician Points in your Capital.
UB: Dojo
UU: Samurai
Pacal (The Maya)
UA: After researching Mathematics, receive a bonus Great Person at the end of every Maya Long Count cycle (every 394 years). Each bonus Great Person can only be chosen once.
UI: Kuna
UU: Atlatlist
Pachacuti (The Inca)
UA: Units ignore terrain costs when on Hills and may cross Mountains. Cities, Roads, and Railroads may be built on Mountains, and Mountains produce Science, Gold and Food, scaling with Era.
UI: Terrace Farm
UU: Slinger
Pedro II (Brazil)
UA: When a Golden Age begins, 40% of Golden Age Points convert into Gold and Tourism, and Cities gain 10 turns of Carnival. +25% Culture and -50% Unhappiness from Needs during Carnival.
UI: Brazilwood Camp
UU: Bandeirantes
Suggestions for
Group 4 will begin on
February 16th, at which time suggestions for
Group 3 will close.