KittyKat3120
Warlord
- Joined
- Oct 13, 2018
- Messages
- 119
May I ask are the new diplo flavours added to the recent March beta?
May I ask are the new diplo flavours added to the recent March beta?
Would it be useful to share the spreadsheet I've made combining all the flavors? If not, I won't be offended.
I know this is something to add personality to the civs but I figured it could help with making sure one category isn't over/under done.
I couldn't fit it all in a screenshot and have it legible but here's a snippet:
Spoiler Civ Flavors :
Absolutely, please do!
I was thinking a revision like this would be a good idea, but you beat me to the punch with making a spreadsheet.
Great!
Here's a link to the Excel file. Right now it's set to allow anyone to edit it. As I am a looooong time lurker but new participator, let me know if you would prefer it in a different format (Google sheets, etc.) or another storage location other than OneDrive.
https://1drv.ms/x/s!Av9mteRcCFEPvw8WjFXtypTy4iQt?e=OxbXw9
I don’t mind at all.I saved a copy; do you mind if I use this in a new thread (with credit of course )? I'll be going over the full list and might tweak a few values relative to each other.
Looking through @Hokiefan00 for trends that maybe @Recursive and others can assess the skew on some of these, and if it is worth adjusting some leaders in order to give better personality spreads.
Afraid - heavily skewed down. Max value is 7. Do we want to shift any leaders to be a little more "fearful"?
Victory Competitiveness - heavily skewed up. Median is 8. Min is 3. 7 are at 10, 1 is pinned at 12. Do we really want 8/43 civs maxed like this?
Boldness - heavily skewed up. Median is 7. 4 are at 10, 2 are pinned at 12.
There are no 0 or 11 civs. Is there any sense in making it so some civs have a small chance of being slightly less than totally maxed on a trait?
Would it be okay if I added a 2nd sheet onto your personality sheet for planning custom civ personalities?
I feel like looking at the averages like this overlooks some things.Looking through @Hokiefan00 for trends that maybe @Recursive and others can assess the skew on some of these, and if it is worth adjusting some leaders in order to give better personality spreads.
Afraid - heavily skewed down. Max value is 7. Do we want to shift any leaders to be a little more "fearful"?
Victory Competitiveness - heavily skewed up. Median is 8. Min is 3. 7 are at 10, 1 is pinned at 12. Do we really want 8/43 civs maxed like this?
Boldness - heavily skewed up. Median is 7. 4 are at 10, 2 are pinned at 12.
There are no 0 or 11 civs. Is there any sense in making it so some civs have a small chance of being slightly less than totally maxed on a trait?
Would it be okay if I added a 2nd sheet onto your personality sheet for planning custom civ personalities?
You know this code better than I do, so you know what is fair or reasonable more than I do.Hmm, so I was afraid (heh) that making leaders too Afraid would lead to the AI being uncompetitive. Few easily scared people became leaders of civilizations, after all. Afraid is the hardest approach to properly weight in the approach calculation because it makes little sense to apply it in most situations, and yet the AI should be Afraid when the situation calls for it.
You know this code better than I do, so you know what is fair or reasonable more than I do.
However, how I interpret your response is essentially that there are certain personality metrics where the lower bound is simply unusable. If Victory competitiveness' lowest value is Isabella at 3... then maybe Victory competitiveness' AI values should start higher, and Isabella should be made a 1 on that new scale? Functionally, you have a lot of personality traits that only have 8 levels, not 10. Afraid maxes out at 7, so even random chance can't push Arabia or Venice further than 9.
Go for it. I do enjoy your custom civs!Looking through @Hokiefan00 for trends that maybe @Recursive and others can assess the skew on some of these, and if it is worth adjusting some leaders in order to give better personality spreads.
Afraid - heavily skewed down. Max value is 7. Do we want to shift any leaders to be a little more "fearful"?
Victory Competitiveness - heavily skewed up. Median is 8. Min is 3. 7 are at 10, 1 is pinned at 12. Do we really want 8/43 civs maxed like this?
Boldness - heavily skewed up. Median is 7. 4 are at 10, 2 are pinned at 12.
There are no 0 or 11 civs. Is there any sense in making it so some civs have a small chance of being slightly less than totally maxed on a trait?
Would it be okay if I added a 2nd sheet onto your personality sheet for planning custom civ personalities?
A lot of players are complaining that the AI is gobbling up all the city-states for seemingly no reason, and I can see that pretty clearly reflected in these AI traits.
There are some civs that benefit more than others from conquering city-states (Aztecs, Assyria, France)
There are 4 civs that have 10 for CS conquer (aztecs, persia, sweden, Rome). Of those 4, only Aztecs makes much sense to me. I see a weak argument for Rome to be high, but Sweden and Persia, who benefit very little from swallowing city-states, this seems like a distraction.
For civs with very high Bully traits (Shaka, Mongolia), you might consider making their conquer bias especially low, so they don't get in their own way. Zulu has 12/8 bully conquer and Mongols have 10/6. If you want them to heavily favor bullying, it seems they should not also favor eliminating targets.
Your ignore traits accross the board are very low. Only 7 civs have an ignore bias higher than 5. This might also be contributing to civs gobbling up CSs so much, because they are all biased towards some sort of action.
I know it's a bit late to be offering opinions, but Ramkamhaeng's major approach flavors seem off to me. Of the CS-focused civs, he has the most direct combat bonuses from city-state allies. I don't see much wrong with his war approach, but his secondary traits seem at odds with both Siamese history and with his general playstyle, which is to goad civs into war with him with a united front on city-state allies.
Spoiler Ram flavors :
Flavour type -- current/recommended
War -- 5/5
Hostile -- 4/8
Deceptive -- 10/10
Guarded -- 6/6
Afraid -- 3/7
Friendly -- 8/5
Neutral -- 7/4
question: What would happen if a civ had a very low wonder flavour, but a very high wonder competitiveness flavor?