@Shyuhe: Hard to post a savegame from the cellphone...
Anyway, here goes:
IHT:
I crack the whip in several cities, typically in such that are working coastal tiles and have 2-3 pop whips available. Set charly to attack Gepid. Set slider to 100% to complete gunpowder. Check F7 and switch to OR as we have our SR in nearly every city
Time for a spell of infra building (we're paying enough for units as it is). Mark cities with MIs. Aachen has MI+HE so stays on knight duty. Sell sugar to just for 5gpt.
(1)
Hatty doesn't win AP diplo (shockingly unexpected news):
Amsterdam gets revolted and captured at the expense of 2 suicide cats and a knight
Set research to Nat at 0%.
(2)-(3)
Unit movement, whip two spies for gepid in the hope to get the discount to afford the revolt before our horsies get there
Cities that have all buildings they need and make sense get set to wealth. Turn 3 set research back to 100%.
(4)
Rotterdam captured
I did lose another 2-3 units IIRC, all at good odds (75% >=). Also note the ready spies and the 2 knights charly kindly mobilized against willem
Move all available units towards Gepid, especially a stack of maces and siege which turned out to be a mistake...
... Since AFTER moving I decide to call up willem and see whether he would capitulate... he would as a matter of fact (it's still turn 4):
Adopting OR means he becomes hindu again (he's pleased now) but I don't know how soon he'll switch back to his fav civic FR. I think we're allowed to trade for his map but not for anything else...?
Resource deal with our new vassal:
(5)-(8)
Moving units towards just with the 1-MP-units being the restricting factor here. Decide to strike at 3 cities simultaneously, with constantinople being one. I mapped out his territory and didn't find more than 5 units in any city and his stack(s) are up north. Turn 6 Nationalism > Music and a GP is born. That's what I found in SB's border cities; I left the spies there to keep an eye on him:
(9)
Units are finally in place, so...
First to fall is Antioch
Since there was no siege or spy support I opted to first send in some HAs with that retreat promo of which I can't remember the name right now. Their job of course is to knock down the top defenders while they have a better chance of survival but it's not too bad if they die since they'll cost a fortune to upgrade.
(10)
Bombardment of thessa begins, more 1-MP units on the way. It's the only city that is somewhat properly defended, with more coming in every turn. But meanwhile, down south at constantinople...
Those defences are a joke, especially for a capital... so:
Same tactics again, some suicide HAs then finish up with knights.
(11)
GA is born in bombay, Music > MT. All 1-MP units catched up and now move across the river. Our only phant is killed IBT.
(12)
Some knights from antioch catched up as well and help capturing thessa
Funny how we got our first UB even though we don't even know what it is yet
Switch to representation and theocracy as we're closing in on cavalry and it has lower upkeep than OR and rep gives a nice boost to teching as there are several cities running some specs. Oh and sometime, we got another GG which I settled in Delhi. I have 3 cities IIRC on knight/cuirassier duty, others on infra - or if already done - on wealth. There aren't many on infra so OR doesn't help much anyway.
(13)
I find out where just's units are and what they're doing
(14)
Unit movement. MT > RP.
(15)
Elephantine is lightly defended and has next to no cultural defences so it falls easily
Adrianople is a bit trickier but doesn't withstand either
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I left most units unmoved, only those involved in capturing those cities to see whether just would cap already but he doesn't talk yet.
Again, we have a GA and GP in capital, I suggest using them on golden ages.
Nicana had around 5 units (only lbows and muskets) so I didn't touch it. 2 units suicided against constantinople though. I think we should capture that city, take a moment to heal, and start capturing egyptian cities to cap hatty (faster than capturing each city) but capture thebes to finish off just. He as our vassal would only piss off others.
Techwise I'd go straight towards rifling, set the slider to zero for a few turns and upgrade everything to cav and move against SB. Unit movement shouldn't be a big problem, hammurabi kindly built a railroad highway for us which proved extremely helpful when moving towards just
(new units from Aachen got to the frontline in 2t). I am gathering newly-built units in Rotterdam now.
Empire overview: