thetrooper
Misanthrope
- Joined
- May 24, 2004
- Messages
- 8,765
But, but... you need to take out the Romans. Otherwise they win by VP. Don't bother with the others.
thetrooper said:But, but... you need to take out the Romans. Otherwise they win by VP. Don't bother with the others.
Well.. right, but I just started to be whealthy, and I'd hate to disconnect a city with barracks.. I will probably do some upgrades like this, but I can still stay on my 50% lux.Doc Tsiolkovski said:You can use the cash for upgrades. Just build cheap Raiders, and upgrade them to Warlords...
Solomwi said:Not a strategic comment, but my hat's off to the scenario designers for creating a map that really reflects the bloated behemoth staggering along under its own weight and living off past greatness and the dawn of upstart new powers eager to take its place. The fortresses that look like they once may have been strategically useful to Rome, but are now best used by the barbarian tribes defending against the legions are a big part of this, as are the swaths of unoccupied land in the general Roman territory. More than the other scenarios, the map gives the right feel for the period.
True that. I suggest relying on the only barbarian half-build Civ, the Celts. I'm playing as the Celts now, and with my first wave of mauraders, and then a heck of alot Pillagers I drove the Romans out of England. But there is only one way to take the rest of rome after that, land invasion. Or just send the Franks in. Then Rome will sign alliances with other barbs once you declare war on you, so build embassy's to make aliances.Doc Tsiolkovski said:They can. Especially Franks and Celts, since AI WRome tends to settle new, badly defended cities in reach of them.
Onw thing is important, though: Your Barbarian allies need a longer period of peace in the early game; otherwise, they can't get enough cities up, and especially don't connect sufficient resources (Iron!). And without Iron and Horses, the cannot overcome the Legions.
In this scenario - no time to loose!
Ed Beach, BreakAway Games
I have played all civilizations except for the Huns. My personal rank:
1. Franks
2. Vandals
3. Ostrogoths
4. (Sassanids)
5. Celts
6. Anglo Saxons
7. Visogoths
Sassanids in parenthesis as they can´t follow the barbarian tech tree (unless you succeed in "steal technology").
Grab some decent land and research as fast as you can along the barbarian path:
Barbarism: Raider 2/1/1
Marauding: Marauder 4/2/1 Collateral Damage (to targeted tile)
Pillaging: Pillager 6/2/1 Enslavement (worker); Collateral Damage
Sacking: Warlord 8/2/1 Enslavement (marauder); Collateral Damage
Barbarian Leadership: Scourge of God (Wonder) Creates Warlord every 5 turns; Allows larger armies; Increases chance of military leader.
Tech trade like crazy (contacts and WM for roman techs).
I expand until I get Pillagers, then build them en masse. About this time Western Rome usually declares war on me. Send Pillager stacks (8-10) to the nearest VP locations. Raze the cities unless they fit your building pattern. Fortify the VP locations and build fortress there. Bribe the other barbarian civs into war. Why do I prefer the weaker attack of the pillager (6) compared
to the warlord (8)? Because they enslave the enemy (33%) and give you a worker (Don´t waste your own population). Your goal is to weaken w and e Rome (remember their victory points every turn). Pause if you run out of momentum (demand techs for peace treaty). 8 cities down is enough to wipe out a civ. Keep an eye on F8 - the victory status screen. Your pillagers and warlords are attackers, their defence is bad. Keep at least two together for "bombardment" when attacked. Once you have destroyed the romans, go for the other barbarian civs and track down every VP location on the map!
The URL link is to the Fall of Rome as East or West Romans is gone. How can I get the Everlasting_Rome.zip scenario in 2024?he Vandals thread for it.