The sheer joy of playing against the chinese and not seeing TEXT_KEY_LEADER_CHINESE_LEADER sticking half-way across the screen from the scoreboard is enough to warrant the purchase IMO. Also, I really liked the addition of Unique Buildings. Furthermore, I LOVE the university of Sankore. When I combine it with Spiral minaret, I can get a temple that produces two gold, two science, one
, and 1 culture. Combine that with monestaries and cathedrals, and you can make 6 gold and six science PER CITY! I also feel that Vassalage is more useful than people think. Civ isn't just about building cities and units, it's about tearing apart other civs! You just can't get that sort of sick, masochistic pleasure in other games. Why simply kill a man when you can p!$$ on his face, have him call you master, make him fight all of your opponents and pay you 50 gold per turn for some fish? THAT is the glory of civ. Finally, to help justify the cost, it took me about six hours to beat one game on the chinese scenario. I bought the game by working for six hours at a pizza joint. I have also played two games, one as the Carthaginians and one as the Ottomans, both newcomers, that took about six hours. I have to agree with the complaints about the lack of units, for a game called WARLORDS, I would expect more than two units. Also, aside from the unique buildings, the only new building is the stable. And finally, for players who specialized in one civ, many of the leaders had their traits switched. For example my man Washington had his scientifically awesome Financial/Organized turned into Expansive/Charismatic. I've found neat strategies to use with the other civs and am doing fine. For example, with Hannibal, a combination of barracks, theocracy, vassalage, stables, and Hannibal's charismatic trait can produce Numidian cavalry that are quite excellent at pillaging cottages
Even though I would prefer a promotion besides flanking, it can help them live to fight another day. Besides, with all those tempting XML files...