Left the AA in about 550BC, started researching as quickly as I can towards Chivalry, started building horses exclusively. This was a period of peace, but my eyes started looking towards Spain.
In
350BC I had enough Horses in place and declared on Spain, but also got a sac galley through, and meet Mongol, reneg peace for their 50 gold and they are behind, three techs. That galley still at sea dies before getting any further, went about 4 turns in ocean, so I can't complain.
Next I hit on the shortest spot acorss the ocean and in
270BC meet Byzantine, in
230BC Meet France, they don't even have Writing
The war with Spain goes quickly and they put up almost no opposition to our stacks of horses.
At the start of the war I had 27 horses, 12 warriors, 12 swordsmen. With others a total of 71 units, but my cities only supported 29 units, so I was paying the computer god 84 GPT. This severly restricted my ability to research. This was the time that I started using Ainwood's CivAssist and this tool really drove this home to me. So I started disbanding all my regular warriors (who would never be upgraded) and pushing more settlers out. This may be obvious to some but it really helps to keep an eye on this. At this time, even though I'd gifted Republic to the AI, nobody had any cash for me.
Voila
170BC Byzantine discover Engineering, we get that for Republic and 40 Gold, don't even have to give them Feud which we had discovered by then
In between the peace with America has ended and we take back Washington, and clear them from the game in double quick time with spare horses, the American veterans now on their way to Iroquois.
Our galleys continue to scout the other continent, and in
110BC Meet Germany, who have, you guessed it, nothing, not even any gold.
As our stacks of horses build on the Iro border, they decide to conveniently sneak attack us in
50BC. I actually had a couple of troops in a galley, so that I could pay a visit to their horses, but they got killed on the first turn. I took one city, but Iro had a suprising quantity of Mounted warriors, so things became difficult. Luckily in
110AD Iro would pay us for peace, actually 10GPT, and next turn 39GPT for engineering and 3GPT for spices.
This was the turning point of the game, once the AI starts to pay you that quantity of cash, and you have Chivalry, iron and horses, its game over man. Previously Byzantine paid us for Engineering too and I was getting 37 GPT from them, but everyone else was broke. It was a suprise to get that from Iro, and I was glad that I didn't wipe them out. Using the 999 trick (on the old saves, bring up GPT for them, type in 999, hit enter) I'm able to see that all the other AI are generating a lot of GPT (they are all republic by now) but must have existing deals in place as they wont even give me 1 GPT for anything. Trick is to get them when those deals with the other civs expire, although the only way to do that is to check every turn, and a jump in gold is an indiciation of that (CivReplay-MapStat for that). One further trick is to keep the AI tech even with each other, so they don't trade things about too much. If you are ahead, keep all of them even, and then when you sell something to one sell it too all, pretty hard to do this right however.
At this time Chivalry had also been researched, and I started to upgrade Knights on the Aztec border. They could have saved themselves if they would buy something from us but it was not to be. Aztecs actually had GWofC, but right on our border in one turn Knight range, so we would target that first and save attacking walled cities.
I'd been eyeing the other continent for a while, and bought a few embassies to check their war status, not much going on so decided to wake them up a bit, so in
210AD declared war with France, ask Germany to join and they pay us for it
I was just looking for a couple of neighbors that didn't have any cash, no real logic beyond picking France, but in the end that helped me, as you'll see later.
By now we had enough Knights in place (14) so in
260AD launched our offensive on Aztec. As for tech after getting Chivalry, started towards Navigation, for trading purposes and to pay them a visit with our Knights. Then it would be MT in quick time, but you know the drill. By this time, our allowed units was up to 56, we had 80 and were paying the bit bucket 48 GPT, which is much better, but still too high, so more settlers were being rushed.
In a mere 8 turns
340AD Tenochtitlan is burning, the Great Wall is ours, Aztecs are a spent force and by
390AD we declare peace after taking their furs city. During this time our trade gold from other civs peaked at +176GPT, so that with 4 luxuries we can research 0.10.0 for as long as we need.
Now usually I'd just have to finish all the AI on my continent before thinking about the other continent, but what with trading with Iro, and Aztec stuck in bad land, it didn't seem wise to finish that off quickly. To get a win by Conquest, getting to the other Continent was paramount and I could finish the others later, so I left them, even when the furs city flipped, I just traded for it, kept my cool and continued towards the ultimate goal.
As I continued down the Navigation path, the Byz suprise me and in
420AD come up with Invention, we swap for Astronomy and lots of their gold. At this time I was a mere 2 turns from Navigation, and the brave expeditionary force was gathering.
Our good friends the Byzantines had built the Great Lighthouse, and it was that prize that we so craved, but would have to wait a few turns for our last deal to expire before wrestling it from them. I still wanted to preserve rep to make sure that everybody is fighting each other as we arrive.
The picture looks very grim for Byzantine as we arrive in
490AD, and show our shiny new Knight army, ready to be filled as we land. A few turns before we found that Navigation allows us to trade maps (I thought it was printing press, but I guess that is communication) and the world is revealed. Even on my laptop monitor I can now see a very tempting little square between the Byzantine and French borders (who I'm also still fighting), and land a few Knights in advance of war, Byzantine ask us to leave, which we do and find that we are teleported within three squares of their iron, also 4 diagonal squares from France and their iron, and another prize to be revealed in moment (I was still 4 turns from Gunpowder).
After the war declaration, I typically invite a friend to join, and Mongols agree to the alliance. I always like to do that 2-3 turns before I arrive, so the AI's spare offensive units are elsewhere.
As our troops were dropped off right next to Constantinople, we still found that although the Byz had iron and Fued, they only had spearmen. First turn we cut all links to their capital to make sure our Knights would only fight spearmen. The Byz didn't last long but we had certainly noticed the one tile island long before and declared peace just to get that in 550AD. Still wanting to preserve rep for the final alliance (which at this point looked to be with Celts against Sumeria, but turned out the other way round) we kept that peace and went for our next goal.
For once I'd remembered to look for the Saltpetr and eventually found it under Paris. Now I bet you wondered what happened to the Knight threesome that were energised near the Byz iron, well they did try to get it, but met resisitance and as I'd cut off Istanbul already, found that I did not need to cut it. So they turned round and took Lyon from the French. This gave us an almost complete road to Paris. All Knights now went that way, MT was in 7 turns, 45 Knights in play, most on the other continent and more cash than we know what to do with.
The year of our Cavalry was
600AD the people of Paris are now speaking a new language, thats where the SP is, MT was researched just in time. 27 Cavalry upgraded in a flash, 28 more Knights to go in the coming turns
.
Cavalry go in two main battle groups around the lake, north through France, Germany, Hittie and South through Mongol, Celts. It always shocks me how quickly you can win from this position, I was thinking 1000AD, but would be very wrong.
In
650AD Hitties wont leave our territory and declare war on us, which is fine by me, as a little bit of reverse WW wont hurt. About to backstab Germany. Decide to get the powerhouses to fight each other, before my rep is too bad. Declare on Celts and get Sumaria to fight them, that should be very bloody. It was the trades that did it in the end, I could get Celts to fight Sumaria without giving them MT. Don't want to fight Cavalry if I can help it.
Let me get this right, after getting all the alliances I can, we are now fighting Hittie, Germany, Celts and Mongols, Hittie fights Germany, Mongal fights Celts, Sumaria fights Celts
Our Military Advisor shows the inevitability of the end. So its time to take the battle to our continent, and as Aztecs have more land we send in the Cavalry there, soon we'd send them into Iroqois. Trying to time the end to its best. Many centuries before Byzantine had given us a few cities on the north eastern island, and plans were in place to finish of the other AI there. The Saltpetr island had yet to be discovered, but with massed Caravels in place we were scouting every square, I was concerned when I found it, but in hindsight we would have known about it through AI maps if they had it, I never did sell my map once in this game.
Great chearing and rejoicing in
710AD as our battle groups close the gap round the lake. A Mongal city flips, suprising so few, but lose an army I think. That would have been the last Mongal city. Germany down to one city, Hittie down to one.
Speaking of armies, they were hard to come by in this game, we got one on the home continent fights, and I was leader farming as much as can be. Then on the second continent elite wins were coming thick and fast but no leaders. Suddenly around 650AD, the leaders came in floods, just like busses and we even had time to build the Pentagon in the end. Toward the end of the game, I'd often find a forgotten army healed in a barracked city, that could get to the front and attack a city in no time. I was using every trick (legal) that I could in this game, and would have used settler tunneling but could either not build the settlers quick enough or when I did the Cavalry tracks were too quick.
In 740AD I was thinking that the game was over by 800AD but made a suprising miscalculation, Aztecs were nearly gone, Iro were fighting back but I was rushing help, and I was about to crush the Celts, while I was still at peace with Sumaria. With 65 Cavalry and 5 armies that end was surely within my grasp.
As it turned out the other continent was cleared in 810AD, also the Iro went at that time, the northern Island by 820AD, the saltpetr island never being discovered, but the Aztecs got me with a Jag Warrior in the last moments of their end. I only had a few Cavalry down there, and didn't seem to need anymore, but sometimes those spearmen can do a lot of damage. At the perfectly timed end, with three Cavalry around their last city, a JW sneaks out and takes one of my undefended cities nearby. That meant I had to go back take that (and raze it this time) and then didn't have enough to take their last city. Now just to rub the salt into my wounds as a newly created army was about to wipe them out they sneaked out a settler galley, and I had no Caravel in range. To save my blushes, they landed the settler right away, next to a Cavalry, who obliged, and the conquest was complete.
840AD Conquest victory, 7269 Firaxis points 10420 Jason. 56% of land. You'll see very little culture expansion on the other continent, which was too many resistors and all cash being paid to Cavalry upgrades. Iron cutting was used extensively to increase the number of Cavalry, in the end I had 83 Cavalry and 8 armies.