Link to AA Spoiler
Mayan American War
As the Middle Ages start I am in the process of repositioning my troops from the Aztec campaign to start an offensive against America. In 390BC I ask America to leave my territory or declare war and they oblige and declare war on me. I sign up the Iroquois in a MA against America. I capture my first city in 370BC but the war progresses very slowly. The RNG is not in my favor. I trigger my GA in 290BC and receive the massive uprising report the next turn. I had completely developed my area up to my neighbors so I had no trouble with the barbs. I learn Feudalism in 230BC and capture Boston in 210BC.
The RNG still does not favor me and after losing about 15 horses over several turns I finally capture Washington with the ToA in it. Somehow the RNG gods must have been distracted by someone elses game because I generate my first great leader on the capture of Washington. Knowing that I am the tech leader and have a superior number of units I only load two MDIs into my army so that I can transport them in a caravel. I capture four more cities over the next three turns, before signing up Spain in a MA to go after an American city north of Spain. In 50BC I learn Monotheism. By 10AD I had captured all the American cities except for the one north of Spain so I make peace.
Mayan Iroquois Spanish War
After the length of the American campaign I decide to wait for Chivalry to be discovered which is completed in 110AD. This year also saw the completion of my FP. I upgrade 8 horsemen to knights and ask the Iroquois to remove their almost 20 units from my lands, not counting some settlers that I allowed to get to the southern tundra. Surprisingly they agree. The next turn they move them back into my lands but their Mounted Warriors are now separated from their spears and archers, so I ask them to leave again and this time they declare war. I succeed in taking out their mounted warriors the first turn and the archers and spears the second turn. Spain has too many troops in my lands as well so in 210AD I ask them to leave, they refuse and declare war. By 350AD I have capture 12 cities from IRQ and SPN and generated my second great leader. Again I make a 2 man army.
After losing close to 10 galleys I finally spot land, but no borders in 360 AD. This turns out to be the large island East of our starting continent. I capture 3 more cities before an Iroquois galley that has been sailing around my coast since the beginning of the war finally unloads a single mounted warrior next to an undefended city. Since they are down to one city in the southern tundra area I make peace with them gaining nothing but not losing control of a city. In 400 AD Spain is down to 3 cities so I slow my research rate on Education until after I can capture the last 3 cities and culturally expand them from the ToA. I complete the Knights Templar in 440AD and have captured all the Spanish cities but they are still in the game with a settler in boat. Spain has 2 galleys that I can see but with my RNG luck I decide against trying a galley on galley attack so I make peace with the Spanish sailing settler.
The Southern Tundra Expedition
The Aztecs and Americans have done what I wanted and built some cities in the southern tundra area, so I declare on the Aztecs again and capture 3 of their 7 cities on the first turn. In 490AD the Iroquois who only have 2 cities themselves destroys the Americans. On the same turn I eliminate the Aztecs from the game. In 500 AD I still have 9 turns left on my peace deal with the Iroquois and since Spain is still afloat I decide to protect my reputation in case I discover the other continent before Spain is eliminated. So for the second time in the game I take about a 10-turn rest where there is nothing major happening. I have connected most of my cities at this stage so I automate the majority of my workers for the rest of the game. In 580AD I learn Astronomy and set my sights on Navigation and start upgrading my galleys to caravels. I position my fleet off both coast lines and load them with units while waiting for Navigation.
In 600AD I re-declare on the Aztecs and eliminate them from the game in one turn. In 660AD Spain finally unloads the settler from the galley which has been at sea for over 200 years. I immediately declare war and kill that damn settler. Spain is finally gone. I learned Navigation on the same turn and I am ready to launch my fleet.
Sailing the Vast Ocean
I have been positioning my fleet in sea tiles at the edge of ocean tiles throughout the known world as pictured below.
In 670AD I finally discover the second continent when I met the MON and the BYZ. The next turn I meet the FRA, GER, HIT and SUM. That didnt take long. This is a backwards continent tech-wise and I no longer care about my reputation.
Claiming 1100 tiles in 300 Years
Since my ships were loaded with troops I drop them off in BYZ territory (closest crossing point) and declare war when asked to remove my troops. I meet the CELTs in 690 AD. I acquire complete world map and declare war on GER in 700AD. I own about 1100 tiles and need to double my current size for a Domination victory.
The rest of the game is steady progression of captured cities. Since I landed forces on both sides of the 2nd continent I attack BYZ and GER at the same time. I capture about 15 cities by 760AD when the Mongols declare war on me. BYZ is down to 3 cites on the northern tundra island, so I make peace with them gaining 2 of the 3 cities.
I reduce science to 0% hire a scientist gaining 434 gpt and begin buying temples in my newly conquered cites. I issue DOW on France in 780AD. By 890AD I have capture about 20 more cities from FRA, GER and MON, when SUM declares war on me. I also eliminate Germany on this turn and sign up the CELT against the SUM. I eliminate FRA in 900 AD and declare on the HIT.
By 970AD I capture 11 cites mostly from the HIT, although I do eliminate the BYZ during this time. The HIT are down to 7 cities all on the northern tundra island and most of them are size 1, so I make peace with them and acquire 5 of the 7 cities in the deal. AS 980AD starts I need only 50 tiles for Domination victory so I position my troops around 4 Celtic cities and issue DOW on the IBT. I capture the 4 cities and with 3 other cites that culturally expand I achieve Domination victory in 990AD. My second straight xOTM which finished pre-1000AD.
Heres a look at the final map.