_Calyx
Warlord
- Joined
- Sep 18, 2011
- Messages
- 111
I've recently got discouraged playing Emperor because of the huge tech disparity between myself and the AIs later in the game - after about the Renaissance, they just pose no threat (and sometimes earlier than that). I therefore decided to try Immortal, and played my first immortal game using 6otM43 as Australia on island plates with standard speed, going for a science victory. I decided to post this in the strategy forum so as not to revive that thread, but please be advised that there will potentially be spoilers for that game if you are intending on playing it.
I achieved science victory on turn 283, with 524 science/turn, 222 culture/turn, and 598 gold/turn. At this point, I think that I am the tech leader, though there are three other Civs also in the Information Era (Korea, Scottland, and Japan). I am the culture leader. I have 14 cities, 10 of which I founded (though one was with a stolen German Settler). I caught up in technology by spying in the modern era, and Korea might have won if I didn't have every single one of my spies in her cities pillaging spaceports and industrial zones. I used the great Scientist that gave all modern/information era eurekas, but didn't get any of the space production great people until two turns before I would have finished anyway - I know Korea snagged at least one, possibly two. I probably wouldn't have won if England hadn't declared war on me right as I was getting battleships - this triggered Australia's production bonus and allowed me to sail my fleet around liberating England's city states or some cities she took from Norway to keep it going; I'm still at war with England when the game ends. For the majority of the game, I have had active alliances with Japan, Scotland, Korea, and the Dutch. I made an alliance with Norway when England's aggression caused them to like me more (they and England have been enemies the entire game).
I finished getting districts online by the Modern Era, a bit after turn 200, and then switched over to most cities working on research projects. Most cities have a campus, harbor, and commercial hub. By turn 112, I had 8 cities (one captured); shortly after, I declared war on Germany to steal a settler near my territory and also took one of his city states as well as a nearby free city. At turn 112, I have 49 science/turn, 30 culture/turn, and 33 gold/turn; I'm researching Education and am last in science. I've been focusing on building Quadriremes and Galleys using the +100% naval production card and then chopping with Magnus when 1 turn is left, parlaying that production into Settlers or districts as needed.
So while I did win this game - something I'm quite happy about - I do feel that I could have done much better. It took a while for my empire to really get going, and I spent a long time being behind in science despite it being my focus. Scotland had submarines when I was just upgrading to frigates, and where it not for the alliances I had established I likely would have been rolled in any type of aggressive war from the AI. When a war declaration finally came, I had caught up in technology and my four allies entered the war proactively - things did not go well for England. Without my spies sabotaging Korea and the timely declaration of war, I still might have lost, despite playing fairly well (for me) and the early safety afforded by island plates.
I've attached a few save files from different points in the game - please let me know what I should be focusing on to improve!
I achieved science victory on turn 283, with 524 science/turn, 222 culture/turn, and 598 gold/turn. At this point, I think that I am the tech leader, though there are three other Civs also in the Information Era (Korea, Scottland, and Japan). I am the culture leader. I have 14 cities, 10 of which I founded (though one was with a stolen German Settler). I caught up in technology by spying in the modern era, and Korea might have won if I didn't have every single one of my spies in her cities pillaging spaceports and industrial zones. I used the great Scientist that gave all modern/information era eurekas, but didn't get any of the space production great people until two turns before I would have finished anyway - I know Korea snagged at least one, possibly two. I probably wouldn't have won if England hadn't declared war on me right as I was getting battleships - this triggered Australia's production bonus and allowed me to sail my fleet around liberating England's city states or some cities she took from Norway to keep it going; I'm still at war with England when the game ends. For the majority of the game, I have had active alliances with Japan, Scotland, Korea, and the Dutch. I made an alliance with Norway when England's aggression caused them to like me more (they and England have been enemies the entire game).
I finished getting districts online by the Modern Era, a bit after turn 200, and then switched over to most cities working on research projects. Most cities have a campus, harbor, and commercial hub. By turn 112, I had 8 cities (one captured); shortly after, I declared war on Germany to steal a settler near my territory and also took one of his city states as well as a nearby free city. At turn 112, I have 49 science/turn, 30 culture/turn, and 33 gold/turn; I'm researching Education and am last in science. I've been focusing on building Quadriremes and Galleys using the +100% naval production card and then chopping with Magnus when 1 turn is left, parlaying that production into Settlers or districts as needed.
So while I did win this game - something I'm quite happy about - I do feel that I could have done much better. It took a while for my empire to really get going, and I spent a long time being behind in science despite it being my focus. Scotland had submarines when I was just upgrading to frigates, and where it not for the alliances I had established I likely would have been rolled in any type of aggressive war from the AI. When a war declaration finally came, I had caught up in technology and my four allies entered the war proactively - things did not go well for England. Without my spies sabotaging Korea and the timely declaration of war, I still might have lost, despite playing fairly well (for me) and the early safety afforded by island plates.
I've attached a few save files from different points in the game - please let me know what I should be focusing on to improve!