Sneakysnaga
Chieftain
- Joined
- Jul 23, 2004
- Messages
- 36
Someone on another thread mistook me for a 'professional' Civ player. This thread should dispel that notion! I started a game on Emperor for the first time, and it looks a bit messed up to me! So I thought I'd show you some screenshots and you could all tell me whats gone wrong (or right!).
Its not a total disaster I think. More fine-tuning than anything else. Maybe!
OK first up the start is vanilla CIV3 on a standard size map, random barbarians, random landmass type. The world is standard/moderate in age climate etc. All civs are random including mine, and all victories are possible. In other words, there are no favours to anyone, and it should be a true test!
Firstly, I find that I am playing the Romans, militaristic and commercial. This makes me consider my best option long term is to build up cash and armies and try to compete that way, rather than by hoping to win on culture, or keep up in the tech race. Thats not likely at this level anyway I expect.
My opening terrain looks promising, and I immediately pop my worker onto the nearest hill to see as much as I can before selecting a city site. Here's what I see.... (I hope these pics are going to work...)
I am very happy with this. I've struck gold, by getting no fewer than 3 food bonuses. I also have a luxury, and just in view on the left is a whale bonus. I scratch my head, wondering about the hut. If I settle with it in my radius it pops. Will it be friendly? Everytime I've ever popped a hut that way it has been, but I don't know how that works. I don't want to be dead in the 1st turn! I figure that I need to move to the coast anyway. Staying 1 tile away is not sensible, but where to go?
There are two hills that look good defensively (ignoring the northernmost as too far), but they have drawbacks. The one to the north would leave me missing the whale. The southern one would be an extra turn to get too, and it looks like I've be stuck with a lot of unproductive sea. With all this food around, I'm thinking this is my Settler Pump in the making. I also consider the water to the east. The northeastern water looks like a fresh pool for irrigation. I suspect the southern one to sea, but cannot be sure.
I could be at a three way meeting point of landmass.... or not. On the world map I see I am reasonable centrally located. Certainly not so extreme N-S ways to make a big difference to anything. Slight preference to southern exploration maybe. Especially since there seems a good chance that there is good ground that way.
All in all, I decide to take one step westwards, and build by the sea, to get to the sea and avoid an inadvertent hut popping. I get the whale, and all the food bonuses and ivory will be mine when my palace gives me cultural expansion.
tbc...
Its not a total disaster I think. More fine-tuning than anything else. Maybe!
OK first up the start is vanilla CIV3 on a standard size map, random barbarians, random landmass type. The world is standard/moderate in age climate etc. All civs are random including mine, and all victories are possible. In other words, there are no favours to anyone, and it should be a true test!
Firstly, I find that I am playing the Romans, militaristic and commercial. This makes me consider my best option long term is to build up cash and armies and try to compete that way, rather than by hoping to win on culture, or keep up in the tech race. Thats not likely at this level anyway I expect.
My opening terrain looks promising, and I immediately pop my worker onto the nearest hill to see as much as I can before selecting a city site. Here's what I see.... (I hope these pics are going to work...)
I am very happy with this. I've struck gold, by getting no fewer than 3 food bonuses. I also have a luxury, and just in view on the left is a whale bonus. I scratch my head, wondering about the hut. If I settle with it in my radius it pops. Will it be friendly? Everytime I've ever popped a hut that way it has been, but I don't know how that works. I don't want to be dead in the 1st turn! I figure that I need to move to the coast anyway. Staying 1 tile away is not sensible, but where to go?
There are two hills that look good defensively (ignoring the northernmost as too far), but they have drawbacks. The one to the north would leave me missing the whale. The southern one would be an extra turn to get too, and it looks like I've be stuck with a lot of unproductive sea. With all this food around, I'm thinking this is my Settler Pump in the making. I also consider the water to the east. The northeastern water looks like a fresh pool for irrigation. I suspect the southern one to sea, but cannot be sure.
I could be at a three way meeting point of landmass.... or not. On the world map I see I am reasonable centrally located. Certainly not so extreme N-S ways to make a big difference to anything. Slight preference to southern exploration maybe. Especially since there seems a good chance that there is good ground that way.
All in all, I decide to take one step westwards, and build by the sea, to get to the sea and avoid an inadvertent hut popping. I get the whale, and all the food bonuses and ivory will be mine when my palace gives me cultural expansion.
tbc...