Cursed Halo
Chieftain
- Joined
- Dec 15, 2013
- Messages
- 14
Old V13, V16, V17 Links (highly not recommended, use V20 it's great)
I'll remove the link if JFD/anyone else desires it.
Don't be annoying and complain about any issues you notice in an unsupported version. Developers already do so much.
Cultural Diversity V13, V16, V17
From my experience (heavily modded), the starting bonuses used to work and then some stopped working (likely due to introduced mod conflicts throughout the years, but I think the newer versions also have problems too? I haven't tested them out yet)
Update: Upon further testing I summarized what didn't work in V17 and am happy to report that V20 (on Steam workshop) operates well on a heavily modded setup. The only caveat being (which is true for modding in general) of course any balance issues that arise from getting a free scout instead of a pathfinder as Polynesia, for example. If it's not already apparent, the starting bonuses are given out when you establish your capital.
I am unsure how some people were reporting errors on V20 such as civs being assigned cultures incorrectly or the starting bonuses not working in general (Japan not providing worker and such). Note that I don't have time to do every civilization + modded civs so your mileage may vary, but I am satisfied knowing that if, for example, it works for a civ that gives a free tech then it should work for a different civ that gives a different free tech.
Mods used for testing (Vox Populi 4-16 (2021), 3/4 UC, and others):
Starting Bonuses Report V17
working (gold, units, techs, promotions, buildings):
england, spain - free 180 gold
china - free worker
shoshone - free trapping tech
maya - free calendar tech
polynesia - free scout, embark at start works but 3/4 UC provides this too and +1 sight but promotion in game has +2 sight (this isn't related to Cultural Diversity) also the free scout is free scout (tier 2 recon unit) not a pathfinder (tier 1 recon unit in Vox Populi)
zulus - free spearman + 10 exp for every unit
askia - free mining tech
russia - free walls
not working (terrain manipulation):
mongolia - 2 nearby horses
egypt - nearby 1 wheat ?
venice - nearby 1 whine
america - extra land in capital
Starting Bonuses Report V20
working:
england - free 180 gold
venice - free wine source
maya - free calendar tech
america - extra land on city establish (2 rings instead of 1)
mongolia - nearby 2 sources of horses
polynesia (same as in V17)
japan - free worker
working?
russia - free walls (despite popup saying walls + barracks perhaps a text error since i have little reason to believe it's error in code after how much of an improvement this is over V17)
Spoiler :
I'm not sure if JFD/maintainers wish for the old versions to be brought back up/used, as they were probably removed for a reason. However, if people are curious/wish to try and fix it, I have V13, V16, and V17 of Cultural Diversity core (as well as V2 of the soundtrack but it's a bit bigger (897 files (4.24 GB)).) than the old one (816 files (3.77 GB)The only one appearing is the empty one for me.
So I guess it's lost forever.
I'll remove the link if JFD/anyone else desires it.
Don't be annoying and complain about any issues you notice in an unsupported version. Developers already do so much.
Cultural Diversity V13, V16, V17
From my experience (heavily modded), the starting bonuses used to work and then some stopped working (likely due to introduced mod conflicts throughout the years, but I think the newer versions also have problems too? I haven't tested them out yet)
Update: Upon further testing I summarized what didn't work in V17 and am happy to report that V20 (on Steam workshop) operates well on a heavily modded setup. The only caveat being (which is true for modding in general) of course any balance issues that arise from getting a free scout instead of a pathfinder as Polynesia, for example. If it's not already apparent, the starting bonuses are given out when you establish your capital.
I am unsure how some people were reporting errors on V20 such as civs being assigned cultures incorrectly or the starting bonuses not working in general (Japan not providing worker and such). Note that I don't have time to do every civilization + modded civs so your mileage may vary, but I am satisfied knowing that if, for example, it works for a civ that gives a free tech then it should work for a different civ that gives a different free tech.
Mods used for testing (Vox Populi 4-16 (2021), 3/4 UC, and others):
Spoiler :
Starting Bonuses Report V17
Spoiler :
working (gold, units, techs, promotions, buildings):
england, spain - free 180 gold
china - free worker
shoshone - free trapping tech
maya - free calendar tech
polynesia - free scout, embark at start works but 3/4 UC provides this too and +1 sight but promotion in game has +2 sight (this isn't related to Cultural Diversity) also the free scout is free scout (tier 2 recon unit) not a pathfinder (tier 1 recon unit in Vox Populi)
zulus - free spearman + 10 exp for every unit
askia - free mining tech
russia - free walls
not working (terrain manipulation):
mongolia - 2 nearby horses
egypt - nearby 1 wheat ?
venice - nearby 1 whine
america - extra land in capital
Starting Bonuses Report V20
Spoiler :
working:
england - free 180 gold
venice - free wine source
maya - free calendar tech
america - extra land on city establish (2 rings instead of 1)
mongolia - nearby 2 sources of horses
polynesia (same as in V17)
japan - free worker
working?
russia - free walls (despite popup saying walls + barracks perhaps a text error since i have little reason to believe it's error in code after how much of an improvement this is over V17)
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