It's not like I don't read that thread. I was talking about gameplay feedback.
2. That would be too easy.My suggestions:
1.Canada should get all cities in their historical area,as it happened in the real history.
2.Change the 2nd UHV goal to "Control 80% of Canada",so the player are free from covering every ice plot in the north and settling everywhere near American borders in the south.
3.UU and UB are both (almost) useless.Canada needs culture and commerce but not navy or happiness(so many forest preserves).It would be nice if UB gives +1 Commerce from each forest preserve.
That list is misleadingly named, it actually contains that spawn by flipping the city on their starting plot. This is because both concepts were identical in SoI where the implementation originally came from.Is Canada conditional spawn? Its on the conditional spawn civ list, but there is no additional mention in RiseandFall.py. Does it mean it is player only or always spawns?
I agree that there's something wrong with maritime resources (noticed something similar with Beijing). Landlocked cities prioritize land tiles over sea tiles because they don't have harbor access, but the bonus for resources should suffice to overcome that. I'll look at it again.Still some problems with Culture - playing as Ethiopia, if one settles at the original spot, the culture mechanism chooses pretty much everywhere over the fish, which one needs in order to get the first UHV. I figured out how to get the UHV by settling elsewhere, but I think the fish should be covered earlier. Also see the incense in Yemen.
Nah, that would create weird borders.Maybe the culture should prioritize tiles with resources first, then after all adjacent tiles with resources covered only should the game decide based on tile type desert/ocean/grassland etc
I'm curious: how did you do that?New commit: Fixed slave trade costs ONCE AND FOR ALL
Nah, that would create weird borders.
Not yet, but I simplified the cost factors in the past to reduce sources of error, maybe I can bring some of them back now.Okay. Is there any quick way to know how slave price is evaluated? Is it still possible to sell slave at the high price of 200 gold?
Did you read my post? I said that it is possibly a bug, no need to change all of the rules.but like in this Ethiopia case, fish is necessary for it to grow and needs to be prioritized over some deserts.