DaftNES 2022

Hi TerrisH! You're welcome to have Start G, all looks good in your orders.

I'm starting on the update now, still 24 hours till the deadline I set for any more.
 
Tribe/Culture name - Axti

Action Point (AP) spending:
  • Craft better stone axes and blades.
  • Build a wooden fence to better keep dangerous beasts away.
Leadership Point (LP) spending - A great leader emerges names Omri "the Godhand". He receives a vision from the gods and uses that as inspiration to carve a guardian statue out of stone for the tribes home.

Colour (Color)- Green

Decorations - Leaf hats, males have a singular flower decoration and females have a singular bone or tooth decoration on their hats.
 
Turn 1 - Neolithic ages

Following the end of a great ice age, there is evidence for advanced human cultures beginning to appear at this time, with domestication of animals and more advanced tools being invented. However, ancient cave sites remained in use and began to be overcrowded with rising populations.

In the northwest fringes of the continent, Ger uKal culture takes shape. They are bold seafarers, taking to the water in primitive boats, little better than rafts. During the warm summer months, the boat-people likely ventured far from shore and are believed to have reached the smaller island to the south of their original home, as well as the mainland shores - though these are only temporary visits for now. The sea provides abundant fish and shellfish, but is also cruel, and many of these early seafarers doubtless met their fate at the hands of the waves.

Domag mysticism is one of the first true forms of religion, believed to have formed around this time, and reflecting the life and death relationship with the waves.

Spoiler Ger uKal culture - Angst :

Primitive boats created.
Fishing was partly successful. Your people may want to invest in crafting fishing nets.
The people now trade in a variety of sea shells.
A dark blue dye from shellfish is discovered. There seems little use for it at the moment (there are only a few basic textiles).
Medicinal seaweed was discovered.
Population has grown overall, but storms and exposure to the elements have killed or injured quite a few of the early seafarers.
The island to the south-west was reached by boat.
The mainland was reached by boat. Sporadic contacts with ‘wolf people’ and ‘goat people’.
Your people are running out of shelter (lack of cave sites).
Mag enEldom lived a short but influential life. Domag mysticism formed (animistic and mystical elements, heavily tied to the seas)

LP: 1
AP: 4/3 (adequately fed =, well motivated +)
Faith level: 1 (Domag mysticism)
No government


On the mainland, we find the Dequus-Alicorn culture which appears to have been a scene of some conflict. Western populations are believed to have been the first to begin the domestication of wolves into dogs, using them as an aid to hunting. Meanwhile, eastern populations had begun to domesticate the local mountain goats around the same time, and the two began to clash. Armed with wolf-dogs as well as primitive bows, the Dequus seem to have won these clashes. Some Alicorn ventured northwards to escape conflict, losing most of their goats along the way and suffering from lack of shelter, but surviving for now.

Spoiler Dequus tribe - Terrance :

Bows were crafted.
Tairosh the Wolf Caller lived a long life, and tamed many wolves. His followers keep up this tradition.
Wolf-dogs created. They require regular meals of meat!
Wolf-dogs will become more doglike over time, so long as there are human friends
Wolf teeth necklaces are a prestige item.
There is now a lack of shelter.
Population increased.
Some fighting took place with the Alicorn. Wolf-Dogs and Bows gave an advantage. Some Goat hides were taken as loot.
Sporadic contacts with ‘southern hunters’ and ‘boat people’.

LP: 1
AP: 2/2 (adequately fed =, adequately motivated =)
Fragmentary beliefs
No government



Spoiler Alicorn tribe - Thomas.berubeg :

Albac the Goat-Thief lived a long life. Goats were mostly domesticated (time is needed to breed out their more wild traits).
Goat hides acquired.
Population increased.
Some goats were lost to Wolf-Dogs and other predators.
Some fights were lost to the Dequus.
There is now a lack of shelter.
Some people moved into the northern forest, they do not have shelter there either (contested cave sites).
Sporadic contact with ‘boat people’.

LP: 1
AP: 1/2 (adequately fed =, adequately motivated =, injuries-)
Fragmentary beliefs
No government


Further south, the Toltec began to thrive as a culture of nomadic hunters, though it was a dangerous lifestyle, and life expectancy was not very high for the average hunter. The Toltec already began to leave their mark on the landscape over generations by digging drainage channels as an early form of irrigation, encouraging more grasses and plants to grow in certain areas and in turn attracting more game animals.

Toltec skeletons have been found with wolf teeth and seashells from the north, suggesting at least some sporadic exchanges with the northern cultures.

Spoiler Toltec culture :

Flood channels are successful at extending watered areas of land. However, It will take more effort (and maintenance) to fully transform the landscape.
Mobile hunting hides constructed. There is less need of sheltering in caves.
Expert nomadic hunter-gatherers lead the tribes.
The population increased, but the life of nomadic hunting takes its toll, there are injuries.
Highly dangerous tree frogs were discovered in the south. Those who survive licking them report mind-altering experiences.
Hunters report sporadic contacts with ‘wolf men’ in the north.

LP: 1
AP: 3/3 (food surplus +, adequately motivated =, injuries -)
Fragmentary beliefs
No Government



Faraway in the great mountains of the continental heartland, the Trasque peoples were learning to survive in a harsh landscape. The native mountain sheep were important to this as a source of meat and wool, and became increasingly domesticated. This culture also produced some of the finest stone tools known at the time, and are also known to have created hard gemstone spearpoints, which were likely a prestige item.


Spoiler Trasque culture - Kyzarc :

Sheep were partly domesticated. They may yet revert to their wild ways without more effort.
Warm woollen clothes were acquired, this was a great assistance to survival
A small number of fine stone spears were created.
Gemstone spears were created as a high prestige item.
The population increased overall.
Caves are becoming overcrowded.

LP: 1
AP: 3/3 (adequate food =, adequately motivated =)
Fragmentary beliefs
No Government



To the east, the Oxlen culture was developing in close association with the native water buffalo, providing a source of food and hides, and perhaps even milk - the human genes to tolerance animal milk may have originated here with the Oxlen. These people also developed basic ways of tanning leather using smoke, to enable hides to last longer before decaying. However, these proto-cattle also attracted predators such as tigers, and there were frequent injuries in defending the herd.

It is not believed the Trasque had any significant contact with the Oxlen culture at this time. Though not impossible, the route would have involved navigating mountain passes and a major river.

Spoiler Oxlen culture - Terrish :

Water Buffalo party domesticated.
Hide tents and clothes made.
Discovered smoke-tanning to make a form of leather.
Pol-Oxtenlensha lived a long and eventful life, influencing the people to adopt a lifestyle based around the water buffalo.
The population increased, but there were losses and injuries to wild animals while guarding the buffalo.

LP: 1
AP: 3/3 (food surplus +, adequately motivated =, injuries -)
Fragmentary beliefs
No Government


To the south, the unique Axti culture was emerging, known for their fine stone tools, which they used to cut wood and create basic palisade barriers around their cave sites. Stone carvings have also been found in association with the early Axti, which may be among the oldest carvings in human history. They are believed to represent some form of guardian spirit. Though protected, the diet of these people seems to have been quite limited.

Spoiler Axti culture - LordAragorn :

Stone axes and tools are made
Basic defensive palisades are built.
Stone guardian carving tradition begun.
Population increased - there is now a shortage of food, and of shelter.

LP: 1
AP: 3/3 (food shortage -, well motivated +)
Faith level: 0.5 (partially-formed belief system)


Finally, across the sea to the southern island continent, we find the Ohpauh Eh culture. These people are already leaving their mark on the landscape by encouraging the growth of native water-storing trees. These trees are very slow growing, so this can only have been the work of generations.

The natives also developed an understandable fascination with the large flightless birds of their continent. One species in particular, believed to be known to them as ‘Puah’, were frequently tamed by humans. Though at first it appears they do not breed well in captivity, they can at least be kept for their eggs and feathers, and perhaps protection against attacks by the more aggressive ‘spirit eaters ‘. The eggs of the much larger ‘spirit guardian’ birds were involved in some of the first leadership rituals for which we have any evidence.

Spoiler Ohpauh Eh culture - JAM :

The tradition began of touching Spirit Guardian eggs to be seen as worthy of being a leader.
Water-storing trees are slowly increasing in number. More work will be needed to continue this.
Swift Birds are partly domesticated, providing food and feathers. They may yet revert to their wild ways without more effort.
The human population increased overall. There is now a lack of shelter (cave sites full).

LP: 1
AP: 3/3 (adequately fed =, adequately motivated =)
Fragmentary beliefs
Government level: 1 (leadership traditions)


NOTES

Not much is known about ‘Far Northern Peoples’ or ‘Reed Peoples’. At this point they are still up for grabs as player factions and can be customised. If they remain NPC for another turn, I’ll start NPCing them properly and control them as if they were players.

Dequus - Alicorn conflict
- the fighting was not player-initiated but was something I imagined happening based on conflicting priorities (apologies in advance). Whether the players make peace or continue fighting is up to them!

Injuries/sickness - these penalties will heal over time if there are no more battles or accidents. Otherwise you may want to invest in some kind of tradition of medicine and healing, which will counteract them in future.

Housing - cave sites are getting full! This will begin to slow population growth, or will encourage splinter groups to break away - unless you begin to build static villages or mobile tents (as those already used by the Toltec).

Government - I’d say that every level of ‘government’ allows direct control of 2-3 more population. The way I interpreted things, J.A.M is the only player to really invest in this so far using a Leadership Point. It’s not essential, but without it you can expect some population to form splinter-groups next turn. They’ll of course be influenced by your culture but not directly controlled. If you invest in government at a later date, the splinter groups are likely to join you again.

Faith - again you don’t *need* a faith/religion, but it’s a chance for you to get more Action Points and shape the mindset of your people a bit more. As cultures start to interact more, it’s likely religions will spread to those who don’t have any, and this may give other players extra influence.

Technology spread - it’s likely that inventions such as bows, and even domesticated animals will begin to spread between neighbours. This will never be the first turn that something is invented, but it can (semi-randomly) spread after that.

Discord - I think everyone on this thread is also on the NES Discord, but if not, let me know if you’d like an invite. It’s a convenient place to ask questions and poke me about stuff.

:salute:
 

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Trasque Turn 2
The Skypeople of Trasque have done well.

Action 1: Efforts continue to tame the goat herds, particularly making them comfortable with people and building simple fences to discourage wandering.
Action 2: Thanks to the warm wool clothing some of the hunters begin spending nights outside the caves, staying close to their herds. These brave hunters construct small tents near the herds, portable so they can be carried with them as they follow the herds.
Action 3: Hunting parties form to actively hunt down the mountain lions infesting our mountains, focusing on clearing the areas near our goat herds. Individuals who strike the killing blow are much-lauded and it becomes traditional for them to be given jade-tipped spears.

Leadership 1: A young crafter, Jade-Sparkles-In-Dark-Corners, ventured into the furthest reaches of her clan's cave, wandering lost for days in the pitch blackness and twisting tunnels. When she came out, half-starved, she spoke of the spirits of the earth she encountered therein. She builds the first fetish, a pile of particularly rounded rocks with a sheepskull atop and a pair of brilliant red stones set into its eyes, and declared it to be the embodiment of Eyes-of-Fire-Gaze-Upwards (Sushunsil-Pranuna, usually shortened to Sushunsil)
 
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Toltec culture

LP: 1 A Shaman, and elder, the keeper of the sacred Toad. The oldest settlement has a secluded cave and pool that breeds the Toads. Ceremonies are performed, which decide when it is time to hunt, etc start to achieve codification, passed down from Shaman to pupil.
AP: 1/3 Continue to build channels and wells, providing permanent areas that can be settled. Small oasis villages now crisscross the savannah's, providing important resting posts for the travelling hunters, and an easier pace of life for elders and babies.
2/3: Toads and other tokens are carried by Hunters, both so that they can perform regular rituals to celebrate a successful hunt, but also that they be provided to the "wolf men" might we trade and convert them to the way of the Great Toad.
3/3: Scouring the lands as they roam, hunters are asked to bring back interesting seeds and fruits, might they be planted in the channels, and maintained by the elders. While meagre in size, it provides greater variety to their diet and elders have noted some provide medicinal benefits when caring for the wounded.
 
1 LP - The southern Alicorn people are led by a succession of great shamans, who are actually on shaman reborn in a cycle of birth and death, northwards, gathering people and goats along the way, moving northwards into the Far Northern people, and hopefully integrating (and bringing wild goats as gifts.) If we've managed to steal some dogs, bring them along, too!
1 AP to adopt the boats of the boat people.
 
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Tribe/Culture name - Oxlen
Action Point (AP) spending -
1: While following the herds is quite beneficial, it also has its drawbacks. It's somewhat hard on the younger and older members of the tribe to keep up with them, along with those who get injured by predators. It was mostly these facts that lead to the establishment of a small settlement at the mouth of the river, where those with less mobility could live and recover. While the more mobile elements would still stick with and follow the herds to protect them, occasionally sending food to the settlement. It eventually showed additional benefits in production of the tribe's leather goods, as more permeant structures could be built to handle the effort, that did not have to be broken down every time the tribe moved.
Spoiler :
Old people, mothers with young children/babies, those recovering from mobility hindering injures, and some people specializing in tanning stay at the settlement. Majority of the tribe continue to follow the herds, with the mothers with children rejoining them. Long-term hide tents for housing

2: Of course, with the central settlement, those following the herd were a bit reluctant to wander too far from it. This eventually lead to them trying to encourage the herds to stay close to it, no more than a week's travel away from it. Trying to control the paths the herds took in their grazing. While the effort was not entirely successful, the efforts did deepen the bonds the tribe had with the Water Buffalo.
Spoiler :
further domesticate the Water Buffalo

3: The settlement also greatly helped with the further development of the tribe's leather goods. Especially after someone dropped a bit of leather into a pot of boiling soup. While the soup was ruined, the fact leather was discovered to have shrunk and was quite hard afterwords. Fulhil (Boiled Leather) was found to be very suited for the crafting of armor, and quickly became popular among Pol's, with them adopting leg and arm protectors to prevent the most common injures they suffered when dealing with predators. The interaction of the hides with water also led to some experimentation, such as soaking a hide in a mixture of peeled bark and water before smoking it preserved it for longer.
Spoiler :
develop Boiled leather, possibly move to Vegetable/bark tanning methods?


Leadership Point (LP) spending -
Pol-Oxhurlonlen, was perhaps the first proper chieftain of the tribe. While it was his predecessor that made the choice to establish the tribe's Kral (settlement), He was the first of the Pol to see the usefulness of the Fulhil as armor for his legs and arms. He established the regular hunting patrols around the settlement, to track down and remove any large predators that tried to settle near it, despite the protest of the current Pol-ox (whose name is lost to history). By the time he was in his early 20s he was the de-facto leader of the tribe, though it would not be a few more years that he would actually take the Pol-Ox name. From there, he would continue to organize regular patrols and training between the various Pol's, insuring that the best methods to deal with predators were preserved and taught to the younger Pol. It was under him that the Pol's truly became the protectors of the tribe.
He faithfully served as the Pol-ox of the tribe until his late 30s, eventually passing the position on to his son that he personally trained, Pol-Oxhurlenful.
Spoiler :
Basically, trying to establish a warrior-cheiftanship


Color (Color)- Light blue

Decorations - carved horn ornaments, body paint related to the herd we protect, perhaps trying to mimic the color of their hide, or put images of them upon ourselves, so we may be lent their strength. When simple leather goods come around, simple leather skirts and shoes will be the main forms of clothing.
Hunter/protectors: in addition to basic leather garb, they tend to wear Fulhil armor to protect their limbs for their patrol, protecting them from the most common injuries from dealing with predators. If they are planing to go confront a large preditor and have time to do so, additional armor to protect the torso will also be worn.

Random words / names (optional) -
Names of a person are simi-fluid. All have a single large name given at birth, usually with "len (people)" in the middle of it. But as a person grows and learns, additions will be added to a person name to symbolize great moments or role with the tribe. "hur (hunt): might be added to a person name who is a major hunter for the tribe, or removed if they grow too old to do so. Like wise for other position/roles but not limited to: "Pol"(protector), Bel (leather binder), chi (good cook), och (old child)(slight insulting term for older child that doesn't have a role in the tribe). And of course, Pol-Ox (Protector of the herd). There are likely several more possible additions for task of great honor. Like killing a major predator without any help. Or inventing something new for the tribe to use.
Kral (settlment), Ful (boiled), Hil(leather)
 
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Ohpauh Eh (Unfeathered Guides) Turn 2

Action 1:
Build outposts along the land with wood and rocks.
Shaded by strips of bark and built leaning against the water trees, the Eh's outposts are a thoroughly uncomfortable affair. Still, they provide a way to keep track of the Pauh herds as they travel the land and to habitate a few new communities and leaders thereof.

Action 2: Continue slapdash planting of water trees across the land.
The tapping trees sprout from the ground slowly, but the clean reservoir of water they provide for the dry season is invaluable.

Action 3: Continue providing a symbiotic relationship with the Pauh as they travel and we build.
The Pauh travel unhindered by walls of rock or wood, only stopping by the communities of Eh at night and in times of thirst. The Eh keep watch at night with fire close at hand. When unfertilized eggs are laid the Eh collect their dues, to the ambivalence of the feathered.

Leadership 1: Foster worship of the Spirit/Divine Guides, more generally birds.
The base of all leader's power is a feat involving the birds that guide the divine dead, it is no wonder that they encourage the worship of the massive psychopomps to better secure their own position. A general trend of bigger birds are more connected with the divine follows, reinforced by the interaction smaller Honeyguides and Pauh have with the Eh. Guide Eaters are a middle ground, gorily tearing the life out of a Eh and forcing their spirit into the intangible realms.

Note 1: Oh birdish lords, I wanna continue my current project of naturalizing the Pauh to Eh presence but also want to continue to have pop growth. Settling for a vague gesture at increasing carrying capacity that has a different primary purpose: establishing a network of communities away from caves.
Note 2: Gonna rename the Spirit Guides to Divine Guides from now on in my writing.
 
Spoiler Turn 1 Update :
Bows were crafted.
Tairosh the Wolf Caller lived a long life, and tamed many wolves. His followers keep up this tradition.
Wolf-dogs created. They require regular meals of meat!
Wolf-dogs will become more doglike over time, so long as there are human friends
Wolf teeth necklaces are a prestige item.
There is now a lack of shelter.
Population increased.
Some fighting took place with the Alicorn. Wolf-Dogs and Bows gave an advantage. Some Goat hides were taken as loot.
Sporadic contacts with ‘southern hunters’ and ‘boat people’.

LP: 1
AP: 2/2 (adequately fed =, adequately motivated =)
Fragmentary beliefs
No government


Dequus Tribe Turn 2
Terrance888


Goat People, Boat People, Ditch People, bah! Our alliance with the Wolf People makes us the Safest, Wisest people of the Valley and Scrublands. We have strength, yes, but our strength is to protect what our parents built for us, and what we will build for our children. Even if it means we have to run down some Fool People who think they have more claim than they actually do.

Action Point 1 - Cultivate and Store the Grapes
Our land is bountiful with these fruit, that grow to such juice-bursting deliciousness on such dry lands. We will seek all manner of gathering, growing, and storing this natural bounty, now that our rivals have heeded our warning shots. Shall we dry them in the sun? Shall we press them into juice, storing them in skins? Shall we dig ditches to collect the waters, or perhaps chase away birds who wish to eat our bounty?

Action Point 2 - Stretch the Hide, Shelter the Tribe
With the hides we've recovered, and others we may hunt, we shall create shelters such as the Ditch People of the south, ones that we can take out from the valley and caves during the cool seasons, or to hide from the blazing sun to watch over our grapes.

Leader Point 1 - The Council Speaks, and their Speaker Meets the Outsiders
The Peoples around us come, asking, giving. Tairosh had sought out the Wolves, but now others seek out us. Our Women, lead by Galeron greet them, trade with them, and learn their tongue. For trading with the Other Peoples is wise, but letting them join our tents without an alliance is not. Soon, Galeron became the first Speaker to the acclaim of the men, to lead these matters of toads and trade.

The men form a council chooses a women, a Speaker, to speak for them to any outsiders, and the Speaker chooses a man to guard her and lead her dogs. Although other council positions exist, with informal positions to lead specific hunts or long term formal positions such as the Wolfcallers, the keeper of the wolf-dogs, the position of Speaker quickly became the most important one in this time, moreso than the Wolfcallers, due to the increasing frequency of interactions with neighboring tribes.

A female council does exist, but as of yet it's influence is limited to supporting the Speaker, or nagging the men to choose a new one.


Decorations -
Previous - Wolf fang necklaces, wood ash markings
New - Grape leaf skirts, especially for ritualized council meetings

Words -

Uwuca: Wolves
Tila: Grapes/Berries
Tileen: Grape Juice/Grape Bunches
Effica: Creation/Crafting, especially of tools or weapons

Cunen: Speaker
Nish: Hide Tent
Ven: Ditch
Tilaveen: Grape-Ditch, or specifically a valley with noticeably bountiful harvests
 
Thanks a lot guys. I am setting an orders deadline of Saturday 23:59 PM, UK time.

The early orders help a lot as it means I can get started with bits of the update already.
 
Just a friendly reminder that I've set an orders deadline for Saturday midnight UK time, which is 31 hours from the time of this post :)

Think we're just missing orders from Angst and @LordArgon

Usual update schedule won't be so aggressive, but I'm hoping to get an update in this Sunday.

So far it looks like a couple of splinter groups/tribes will be forming, alcohol and psychedelic mushrooms are discovered, and @thomas.berubeg's people have quite a heroic epic adventure.

Feel free to message me here or on Discord if you have any questions :salute:
 
How long will we stick with public orders?

Also how fast are we progressing or do you want us to remain tribal for a good while yet? Just curious the pace you wana play this out :)
 
How long will we stick with public orders?

Also how fast are we progressing or do you want us to remain tribal for a good while yet? Just curious the pace you wana play this out :)

I'm happy for people to send PM orders here or DM on Discord :)

Also, I'm happy for going quickly to civilization, but I'll leave it up to players. It's interesting that people have been quite focused on domestication of animals. That could go either way, to civilization or nomads. Agriculture will probably need more work before we see a true city.
 
Well, the map is choc full of fun critturs to dominate.. And I suspect a little that players are taking inspiration from each other a little :mischief:
 
In what way are goats fishy?
 
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