DaftNES V (Turn 5 in progress: Glacial Maximum)

@theDright yes sorry to me more clear - I'm happy to go with your idea although, to branch from the Ashala means its going to be limited to a small area at the north of their range.

I know there is an argument to say that humans have been domesticating themselves at the same time as domesticating animals, it does make sense to me that a 'mutualistic' relationship like this could evolve under the pressures of a harsh environment.

I meant to ask, could we possibly get a different name as well? Or perhaps it could be written Ash-Utur? Just to differentiate from the Ashut'ar and Ashala for the sanity of our other players (and myself) :)

We could do Ash-Utur. Or I could get Iggy and Thomas to weigh in since they've posted on the language some. I think the general name means "Bear" or "Ash Bear", but I don't know if adding the Utur in an even much closer symbiosis would just merit a suffix, hyphenation, or some new classification. You are right though; it is confusing. Thoughts?

Or we could just rename them all Ashala A, Ashala B, etc. You know, like real archeologists. :p
 
We could do Ash-Utur. Or I could get Iggy and Thomas to weigh in since they've posted on the language some. I think the general name means "Bear" or "Ash Bear", but I don't know if adding the Utur in an even much closer symbiosis would just merit a suffix, hyphenation, or some new classification. You are right though; it is confusing. Thoughts?

Or we could just rename them all Ashala A, Ashala B, etc. You know, like real archeologists. :p

Honestly, I assume "Ash bear" is really the "modern" name for this culture, after some archaeological remains of it as a totem, or something.
 
Hmm, given my little internal linguistic model, the Ashut'ar who live north of Susagh are probably calling themselves something like Azhet'ur at this point... not that that's much more distinct from Dright's branch, hahah.

In terms of the etymologies, I considered Akut to be the name of the Akut people for themselves, of ancient provenance, possibly referring to a mythic bear, but I'm content to leave that a mystery. The Ashut'ar name was basically the same as the Akut in terms of meaning: it just meant 'Akut People', but the hard k sound had gradually morphed into a sibilant s, and they were now using the suffix 'ar' to indicate 'people'. The Ashala are also named after their mythic forebearer, the awakening spirit whose name is tranlated as Ash Bear. Akut, Ashala and Ashut'ar words for bear are Azo, Asha and Ashu, modern Sius'am (the Susagh'am cultural descendant I'm going to introduce for this turn) would call a bear 'Azhiu'.

The Susagh'am and Sius'am names for themselves roughly mean 'Fish Land People', in reference to the rivers of their adopted homeland.

So if we wanted to figure out what to name the Ashutur, we could consider what they might call themselves beyond just some variation of the Akut/Ashala/Ashut names their cousins use.

If the Ash-Utur define themselves by the closeness of their relationship to the Utur, they might call themselves 'Utur Friends' or 'Utur Siblings', which could be 'Uturgamman/Uturgammar/Gam-Utur' or 'Yoyutur/Uturoi/Oiotor' (or something that sounds similar, their language will definitely have diverged from Ashala so you can play around and find a sound that you like which is distinct! :)
 
The Sius'am are the Susagh'am, following many generations of linguistic drift and a degree of isolation from the outside. Their endonym, Sius'am, means the same thing (Fish People, in reference to the rivers that define their land), and they would see themselves as a continuation of the very same culture.

Siusah is a plentiful and rich, but hazardous land. Enough resources in animals and plants are present for people to thrive, if they are able to harness them- and therein lies the rub. Many of the great resources are defended by fearsome wildlife. Ultimately the most successful tribes are those who can find ways to get the most out of this land, and it is them and their descendants who come to dominate Siusah.

One such method is applying the methods applied by the Hazhaham (Ashala), attempting to form alliances with pliable beasts, so that they can be made useful as more than mere prey. Many peoples attempt to apply the principles of domestication to the various creatures in their area.

Another method is to become steadily better at taking down large items of prey, developing increasingly powerful hunting bows with broadhead arrows, as well as more organized group hunting methods. This includes the incorporation of many roles, both practical and ritualistic, to hunting bands. And as applies to hunting, so does to war. Sius'am tribes, particularly the most successful, find their ranges expanding into one another. Successful tribes expand increasingly into the territories of others, and when resources run slim, often resort to combat to resolve their conflicts.

However, bloodshed is not the only means of the Sius'am. Peace and diplomacy often take place through trade, tribute and intermarriage. Powerful and wealthy tribes often flaunt their status through gifts, a system which both serves to prevent widespread violence and allow for specialization. A tribe of skilled riverside fishers can provide gifts of smoked meats and water-resistant beaver pelts to an inland tribe, who provide the sturdy hides of great plains beasts in return. Ritual sexual exchanges and marriages fit into this same framework.

As the tribes steadily grow and these practices develop and spread, the Sius'am grow more numerous and powerful. The largest villages see accumulations of wealth, and the production of greater walls and palisades, now regularly incorporating stone in addition to wood. Where the riches are great enough to allow for permanent settlements, they incorporate stone and wooden walls, shelters for individual or communal use, and ritual sites built around sacred stones.

What physical characteristic are you adding? (if any)

With access to a greater amount and variety of meat and other foods than their ancestors, the Sius'am tend to be larger and taller than their ancestors. The use of creative, ritual hairstyles to indicate roles, positions and seniority also comes into vogue.

What two new specialisations does your tribe develop?

A system of war and hunting: In practical terms, organization, improvements to hunting tools such as greater bows and arrowheads for killing difficult prey, and bands with ranks and operational hierarchies to allow us to exert dominance over men and beasts alike.

A culture of trade and accumulation: In practical terms, more complex and permanent structures among the richest and strongest villages (often incorporating stone or fired brick, where applicable), and traditions of mutual gifting, tributes and intertribal marriage. These networks create soft hierarchies and help to allow tribes to become specialists in their areas (stonecrafting, animal breeding, pottery and vessel construction or even waging war), rather than forcing all to be generalists.

How aggressive/adventurous or cautious is your tribe?


Quite aggressive and willing to use violence when necessary or desperate, but will approach most matters through a context of trade and tribute first. Cautiousness is a function of resource availability: the poorer the situation, the more caution is disregarded.

What are your relations with other tribes?

We view foreigners (those who do not speak our language) as trading partners first, but we are as willing to war with them as we are with our own people (and this tends to happen more frequently when, due to linguistic barriers, we are unable to reach any other kind understanding beyond violence).

Will your people migrate, or remain where they are?

Siusah is our home since the ancient Ashar'am (Ashut'ar) migrated from the awakening place, Ashadazo. As such, we do not intend to leave this rich land. However, there are some among us who will lose out in conflicts and be forced to migrate. Many of these people will push south, to and beyond Sitor' and Iva'inkha, where they will attempt to establish similar realms to those that exist in the north, with their hunting/warring bands, palisade forts and traditions of exchange. Others will exchange goods with the Owhan'am (people of the outer sea), who refer to themselves as the Kodaka (Kodagh'am), in exchange for transportation to their offshore homes, or other liveable lands where they might continue their way of life.

For those pushed into the harsh north or arid west, it is more likely that they will assimilate into the local cultures, as the Sius'am way of life is less well-suited for these inclement lands.
 
Hello, just to confirm I am still working on the update - apologies that I've been majorly distracted recently. I really appreciate the latest round of stories and background :salute:

The slog through the ice age is almost over, thank you guys for your patience...
 
Somehow my alerts quit sending me updates, and now I am trying to get all of my work done for graduation. I'll have to drop out for now. Perhaps I'll drop by after graduation and re-join.
 
Hello, my apologies for the unplanned hiatus. I think quite a few of us have been very busy for the past few months.

I have a history of abandoned projects but I'm actually keen to continue this one. Especially with big changes to the map coming up.

Just polling for interest - are people keen to continue??
 
Ye
 
yes
 
yes
 
I will reiterate that I have invented a language and then evolved it multiple times for this NES. Heck yes I am still in.
 
I don't know if this is still active, but since I have been reading a lot about NES's and would love to learn how to play them/make them myself, would it be possible to join this @Daftpanzer ?

Also your hex maps are awesome! How did you create them?
 
Yea as you can see, activity has waned a lot in the more recent years. ^^ And a bnuch of the classics have had their images removed by time.

I hope too that Daft restarts this. His stuff is always peak quality.
 
Yea as you can see, activity has waned a lot in the more recent years. ^^ And a bnuch of the classics have had their images removed by time.

I hope too that Daft restarts this. His stuff is always peak quality.
I keep reading these in my spare time and find them so fascinating. I'm hoping they can go through a revival because I'd love to get into it.
 
Problem is that most of the oldtimers have gotten busy from university and work - it very much used to be a high school activity for many of us. So people have less time. At the same time, we have grown to like more complexity, more realism and more authenticity - or, as with Daft's stuff, it might be arcadey, but look at those well-crafted, crisp sprites! So it takes more time than usual to do. And with little activity, new blood tends not to stick.

I'm fantasizing about doing a Crusader Kings/A Song of Ice and Fire-like game at some point, where players do dynasties or characters in a fantasy setting, but I haven't started it yet exactly because I'm incredibly busy myself and don't want to just start it and have it die (as have happened a few times with my projects).

Do check out the Imperium Offtopicum subforum, it's a community similar in concept but with different people (and also kinda inactive at this point for the same reasons), stuff might pop up there too. :)

EDIT: Also btw, the community is still hungry for activity even if busy. Join our Discord and ask around, and if you're up for it and are able to pull off something that looks great, I'm sure you can gather a few players.
 
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