mykeedee
Warlord
It happens when their capital is at Rome.
I think it must require Catholicism too because I usually move my capital to Roma at some point or another and I have never had that particular name.
It happens when their capital is at Rome.
As per my previous AAR, Dawn of the Middle Kingdom,
I have started a new AAR to send off 1.9 and attract more attention to this splendid modmod.
The new AAR is Dawn of the Punic Sea and can be found here in the Civ 4 S&T forums:
Dawn of the Punic Sea
Enjoy and I hope you all follow along and perhaps learn a thing or two, or teach me one or two in return.
I didn't intend to remove it. I changed the implementation a bit because the previous one applied the effects of both normal plantations and slave plantations to cities, which was obviously overpowered, so that might have caused this. I only checked for plantation resources afterwards, so there really might be something wrong with the others.What happened to the resource yields when building cities on top of them? I upgraded to SVN revision 444 and they're gone. Inca cities only getting 2/1/1 on the stone, and Phoenicia got only 3 hammers rather than the 6 TD gets in his AAR. Was it too powerful?
Are you sure you're on BtS 3.19?
This is a fantastic mod that has made a game that is ancient by technological standards playable up to and beyond its sequel.
It's probably already been suggested, but what would you all think of adding the Papal States? I always get a little sad when I see that pathetic little independent city building Triremes in 70 turns on the awesome territory that is Roma. I'm sure you've already thought of some potential UHV's, like controlling Jerusalem and parts of the mideast that were crusader controlled for X amount of years. In fact, you could make the Papal unique unit a Crusader; a base Knight that is capable of defensive bonuses or something of the like, to reflect the nature of the knight corps that controlled the crusader states in the early 1000s AD. You could even set up a scripted event for the AI Papal States where a stack of Crusaders in Galleys attack Al Quds and coastal Egypt around the time the crusades took place. Though France, Spain and HRE spawn at war with the Arabs, I haven't yet seen anything more than galley/trireme harassment by either side, so you could include a combined force like the one in the 1000 AD map that came with stock BTS.
They could have a unique building, maybe a bank, that doubles the gold output from priest specialists or something of the like.
I realise it would probably require some UHV changes to be made, particularly to Italy (maybe make one of their UHVs to control Roma by X century?) and some spawn changes, again with Italy (make them a non-conditional spawn, possibly with some galleys and settlers for early colonial expansion in the spirit of the Venetians?) I do recall however that historically the Italian peninsula wasn't united under one monarch until well into the 1800s. Currently Italy is usually a very powerful state if they take Roma early, I've seen them vassalise the HRE or France several times if they aren't gangbanged early on.
Just an idea for some future update to keep things rolling along. Whatever you do, keep up the good work!
We had a lengthy discussion about the Shia/Sunni split a while ago, and in the end my opinion remained that there isn't really a civilization in the game that was historically Shia for a significant period of time except Safavid Persia, so this addition would be rather redundant for gameplay.
First, Regarding the East-West Schism, I think it would be better for Orthodox Christianity to be the starting Christianity because of the idea of Caesaropapism, or Caesar over Pope, because during the Roman Empire the Caesar had power over who was the Patriarchs in Rome, Constantinople, Jerusalem, and others. Eventually with the fall of the Western Roman Empire, the Emperor had no power over the Patriarch in Rome and he became the Pope, later on other differences would show up, but that is why I think that Orthodoxy should be the starting Christianity and the Apostolic palace should cause Catholicism to be created.
usually well after the shrine has been built
When did you play the HRE for the last time? The game should guarantee that both shrine and AP are already built when you spawn.
Yeah, I mean during the HRE autoplay specifically.I just had a Phonecia game where Catholicism was founded a few turns before the Japanese spawn, and the AP was built by me after the French spawn.