Deon
Lt. of Mordor
You're probably right about AP, I haven't played Civ4 for a long time .
Huh?as a player you can easily escape it anyway
Huh?as a player you can easily escape it anyway
State property gives +1 to workshop.There are a few missing like +1 Prod. to Workshops
I was already considering to allow Hanging Gardens with Code of Laws along with the new wonder changes, which would make them fit better into Babylonia's teching. Chinese Hanging Gardens are highly improbable now anyway, because they require marble and China has none.I don't know what to do about Babylon though, perhaps we can do something with the hanging gardens so they can get em instead of china. Its a Babylonian problem, but it is historically more accurate and with the Sphinx change a good gameplay change for everyone else.
Agree here, Theocracy feels out of place there, and I only kept it because I had no better ideas.1. What is the difference between a theocratic and a monarchic government? In the first case the church should be the government and in the second the ruler is claiming to be appointed by god. There is a difference, but you have a similar concept with state church and you can model a theocracy with Monarchy + State Church.
I suggest you actually start to play the modmod or at least read the version feature notes. Republic has now +50% and Socialism got unlimited specialists. Disagree about specialist requirements being useless ... a decent SE is impossible without it, and given how much food compared to space there is in RFC (especially for civs like England or Japan), SE is even more powerful than in vanilla.If you gain a government slot that would be great, because your republic has a problem, after philosophy the specialist requirements don't matter any more. You can use merchants, before you can build markets, grocers and banks. And you can use republic to get very big towns in the middle ages, which is historically wrong. Also you get a "craZy" unit production synergies with Theocracy, Vassalge, Aristocracy and state church. (+5 Exp, +25% Unit-, some free units and lower unit maintance) and you can get that in the middle ages.
I intended the term "Republic" to represent both ancient republics (Greek city states, Roman Republic ...), medieval republics (Venice, Genoa, ...) and modern republics. Like with the social/economic civics, it's the combination that counts:I talked about the sovereign state before and as a matter of fact in political science we only use the concept of states to describe modern (18Jhr-X) societies. I propose to make a new civic called "Sovereignty" and give the town growth + something else to it. Drafting would be historically correct, but we have this with autocracy. And we need something to make it useful all the time. Town growth is strong, but if all twons are developed it gets useless. We could move +2 from towns here, buying stuff with capitalism will still be strong, but a link between the emerging of states and Capitalism is good anyway. maybe you have an idea - i'll think about it some more.
You can call Republic something like Polis (very greek) or to use a broader term "City state" - this would be accurate of the Roman Republic too and if you use it in the middle ages it represents the rise of cities like Venice or the Hanse. Because I took away the town growth, we should give it something new. What do you think about giving something like an unconditional +1 with markets? The marketplace of Athina was [the] the place to talk about politics (and philosophy) and the roman market is replaced by the forum anyway and it would work with the concept of the medieval cities.
Considering you're studying political science, it might be suicidal to argue with you, but I've always thought the following:PS: You can call Representation Republic and Parliamentarism Democracy, because thoses names where very close and this way the difference between the English Republic in the 19Jhr and a Democracy today is more clear.
My reasoning was that because there is something called a parliament, it doesn't have to be the institution with the actual power.The Problem with Parliamentarism is that the early English empire had a parliament (house of lords).
I feared thatThe thing with meaning of terms in political science is, that we don't have 1 but 1000 different meanings and we creat new ones all the time. The 2 basic meanings of republic would be a) "an orientation of the government at the common good" and b) (and this would be more me) "the concept of a demos ruling itself
Thanks! I also like your ideas and always gave them appropriate consideration. So please don't think I'm arguing against you "to be right"PS Btw I think you did a much better job here than Fraxis about representing political/social/economical changes, I am arguing because I think you did a good job!
Aren't those both also present in RFC? Shush is spawned since RFC, and I don't think a changed anything that affected Natives or diplomacy in general.1) War with independent leader gives diplo bonus for "our mutual military struggle" while it shouldn't. It's minor but still.
2) Persian AI settles "Shush" 1 tile north of the coast which denies the oil which in the sea. Could you make it to settle closer or change one of the tiles under Shush to coast to give it access to the sea?