Grendeldef
Trancerelic & coffeeholic
It's a fortunate case when the worker isn't working on immediately useful tile (I'm quite sure that my own games have had well below average starts) but even then the effect is only slightly postponed and diminished.
Tradition can do fine on its own but for Liberty every hammer counts and for expansion one needs some happiness. There's a huge difference (usually) building Settlers from 6 rather that 4 pop city - there are not necessarily enough hammer tiles but running 2x3gpt tiles as a bonus the entirety of building Settlers is quite nice etc.
Obviously the debate of whether a T0 Worker is OP or not could go on forever but one can easily try it out by oneself. Roll a map std/Large map without ruins or barbs and remove all but one AI from the game and then set a build & tech order to follow from a normal start and one with a starting Worker. The city will look quite a bit different on T50.
Attila obviously is a special case but the current new series start would offer a fine demo ground. I don't know if the barbs can be removed after rolling but the starting Warrior and additional Scout can fend them off without taking any ruins and the nearby AIs can be deleted if need be.
Tradition can do fine on its own but for Liberty every hammer counts and for expansion one needs some happiness. There's a huge difference (usually) building Settlers from 6 rather that 4 pop city - there are not necessarily enough hammer tiles but running 2x3gpt tiles as a bonus the entirety of building Settlers is quite nice etc.
Obviously the debate of whether a T0 Worker is OP or not could go on forever but one can easily try it out by oneself. Roll a map std/Large map without ruins or barbs and remove all but one AI from the game and then set a build & tech order to follow from a normal start and one with a starting Worker. The city will look quite a bit different on T50.
Attila obviously is a special case but the current new series start would offer a fine demo ground. I don't know if the barbs can be removed after rolling but the starting Warrior and additional Scout can fend them off without taking any ruins and the nearby AIs can be deleted if need be.