jesusin as Gandhi in a Inland Sea map against Musa and Asoka.
1340AD cultural victory.
First rolled start had Settler on PH with Corn, Cow, Marble and Gold. No more rolling.
Agri-AH-Wri-Alphabet 1920BC
By Alphabet I had 3 cities (all with the same Asoka's religion) and a Settler.
Try Oracle as they don't have PH, get CoL and a religion. Musa sent me missionaries of the other 2.
Very bad tech trades. Pyra 725BC. Parth+Gpro bulbs Theo in 600BC, for my 5th religion.
400BC 6 cities. MoM, AP, NE.
82bpt at 1AD. Very confounded tech trading. I'm falling out of the trading game.
GE for Sistine's. By 375AD, all 5 religions in all 6 cities; 4 cathedrals.
Researched Nationalism when I should have researched Education. They both got it before me, so I couldn't trade for Education. At least I got a use for a bad-luck GE, it built Taj Mahal in their face.
Liberalism as late as 1080AD .
Mercantilism 1250AD, I had to research from MC and Monarchy onwards myself. How can I have traded so bad?
90% GA failed and was yet another GE. It really didn't matter in the end.
1340AD cultural victory with 6 cities and 5 cathedrals per Legendary city. 18 Great People generated but only 14 of them were GArtists. I could have used a GS!
Culture per city: 1000, 650, 650. Bombs per city: 2, 6, 6.
So all in all an easy-to-beat game.
EDIT: I had problems keeping 100% culture; it was the fault of being out of techs to trade.
Zero total cottages all game long.
1340AD cultural victory.
First rolled start had Settler on PH with Corn, Cow, Marble and Gold. No more rolling.
Agri-AH-Wri-Alphabet 1920BC
By Alphabet I had 3 cities (all with the same Asoka's religion) and a Settler.
Try Oracle as they don't have PH, get CoL and a religion. Musa sent me missionaries of the other 2.
Very bad tech trades. Pyra 725BC. Parth+Gpro bulbs Theo in 600BC, for my 5th religion.
400BC 6 cities. MoM, AP, NE.
82bpt at 1AD. Very confounded tech trading. I'm falling out of the trading game.
GE for Sistine's. By 375AD, all 5 religions in all 6 cities; 4 cathedrals.
Researched Nationalism when I should have researched Education. They both got it before me, so I couldn't trade for Education. At least I got a use for a bad-luck GE, it built Taj Mahal in their face.
Liberalism as late as 1080AD .
Mercantilism 1250AD, I had to research from MC and Monarchy onwards myself. How can I have traded so bad?
90% GA failed and was yet another GE. It really didn't matter in the end.
1340AD cultural victory with 6 cities and 5 cathedrals per Legendary city. 18 Great People generated but only 14 of them were GArtists. I could have used a GS!
Culture per city: 1000, 650, 650. Bombs per city: 2, 6, 6.
So all in all an easy-to-beat game.
EDIT: I had problems keeping 100% culture; it was the fault of being out of techs to trade.
Zero total cottages all game long.