It would help to get specific areas you are struggling with to pinpoint which improvements can be made. Here are some basic tips that helped me a lot though:
City placement is more important to defending early war than your army
City placement is more important to defending early war than your army
- Try to place cities on hills as it gives combat strength bonus, and allows garrisoned units to shoot over adjacent rough terrain
- Try to place cities so that there's rough terrain between the city and your neighbors; their units will have to move adjacent to your city to attack it, buying you time
- Use mountains and other terrain to create chokepoints; the fewer tiles you can be attacked from, the less army you need to defend the city
- Check for peace treaty every single turn; the AI will misjudge the situation and accept peace just as they are about to run you over, so hold out as long as you can
- Deity AI has a gold bonus, which means you can get tons of early gold
- Prioritize improving luxuries and strategic resources with your workers to sell to the AI
- Sell duplicate luxuries for 7gpt, and strategic resources for 2gpt each
- Deity AI has tons of early workers, steal them if you have a close neighbor
- Be patient, as a city shot plus an attacking unit or two can kill you - also be aware of enemy units zone-of-controlling you within city-shot range
- In addition to saving you hammers from not building workers, it slows down your neighbor from expanding and building their army as they replenish workers
- AI does not see flat land tiles that are 2 tiles from their border, so use this to plan good locations for stealing multiple workers as they try to improve the same tile over and over
- Aggressive civs seem to "respect" you for attacking them first, making them more friendly to you later (weird I know, but I've seen this behavior in multiple games)
- After you've taken your fill of workers from your neighbor, make peace and send them a trade route
- Trade routes give science to the less-advanced trade partner; the bigger the disparity, the more the science
- Since deity AI starts the game with a several tech advantage, you get much science from the early trade routes
- They will often reciprocate by sending you their own trade routes, which means even more science
- Transition your trade routes to internal food trade routes, as growth is very important for science in the long term
- Regardless of your victory type, you will need science to unlock key techs; the sooner you get these techs, the faster you win the game
- Writing - Libraries
- Philosophy - National College
- Education - Universities
- Astronomy - Observatories (only applicable if you have cities next to mountains)
- Scientific Theory - Public Schools
- Plastics - Research Labs
- In general you want to take as few detours as possible on your way to each of these techs
- Get techs that are vital to your victory condition (military techs for domination, hotel/airport tech for tourism, etc)
- Get techs to improve your resources
- Get techs for happiness buildings as you need them
- Get military techs as you feel you need them for defense
- Otherwise - beeline!
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