Desert War Scenario- Allied Strategy

been busy.
you can save the game, right?
you can send a mail and attach the save file.
or you can post it onto your blog or somewhere people can download it.
 
maybe you can upload the save file as an image file here?
althought we can't see it, but we may download it.

P.S.
the save file shall locate at path like that:
My Documents\My Games\Sid Meier's Civilization 4\Saves\single
 
Howdy all,

I'm just playing the as the British on the Desert War Scenario, and it's all going wrong!

Firstly, I mean, it seems that the Vichy French and the Italians are impossible to beat! I built up huge, and I MEAN enormous defences all along El Alamien and the surrounding area, and one day they just wandered through and took El Al, Alexandria, and Al Baz, in a huge combined assault! A good 40-50 of my units destroyed, instantly!

My allies are useless, I mean, at least the Free French are having a go, but laughably get there arses kicked constantly, and I can't ever co-ordinate the counter attacks with them of course. And the Yanks are just utterly utterly useless. The pissed off Franco, he declared war, and they lost Gibraltar, just like that, in 1943, not long after Op. Torch.

Now i'm on the continued defensive, whilst they send wave after wave of Arty my way.

My strategy was to build up the defenses, then build up an army of Tanks to go on the offensive, when this happened.

Arghhh, this is really frustrating, just nothing is going my way!!!
 
Howdy all,

I'm just playing the as the British on the Desert War Scenario, and it's all going wrong!

Firstly, I mean, it seems that the Vichy French and the Italians are impossible to beat! I built up huge, and I MEAN enormous defences all along El Alamien and the surrounding area, and one day they just wandered through and took El Al, Alexandria, and Al Baz, in a huge combined assault! A good 40-50 of my units destroyed, instantly!

My allies are useless, I mean, at least the Free French are having a go, but laughably get there arses kicked constantly, and I can't ever co-ordinate the counter attacks with them of course. And the Yanks are just utterly utterly useless. The pissed off Franco, he declared war, and they lost Gibraltar, just like that, in 1943, not long after Op. Torch.

Now i'm on the continued defensive, whilst they send wave after wave of Arty my way.

My strategy was to build up the defenses, then build up an army of Tanks to go on the offensive, when this happened.

Arghhh, this is really frustrating, just nothing is going my way!!!

my suggestions:

Initially, set certain cities to certain builds; one city for alt-building Infantry, another for Artillery, another for Tanks. Spam 10 Workers fast, then start chopping jungle and adding in watermills or Workshops. Your northern Egyptian cities should, once the necessary improvements and buildings are in, spam Carriers with Fighters, Destroyers, and Battleship escorts. An occasional Submarine to form a picket-line defense is also useful.

For research, just keep the slider at 100% at all times by building Wealth when necessary.

War tactics are the same as normal. Bombard with ships, then sink the enemy with collateral; once odds get above 60%, use your Tanks; when they get above 80,%, send in the infantry.

Fighters should a) intercept, and b) soften up enemy naval stacks for Battleships. Bombers should a) reduce defenses, and b) soften up enemy land stacks (outside cities and occasionally in them during an amphibious invasion).
 
This scenario is driving me mental... reconned all the way from gibraltar to El Al, then out of fricking nowhere a complete feelt of battleships and destroyers arrived to decimate my fleet of 5 battleships, 3 destroyers, 2 subs and a carrier. What am I not doing right for this? I know for a FACT there was no one within 8-9 squares when I finished my previous turn.

AHHHHHH!
 
i have tried loading mods from civ 4 and everytime i do all that is in the scenarios is a WB save which is nothing to do with the actual scenario. Desert War, American revelution ect... dont work for some reason. but all my scenarios on the warlords expansion do. anyone have any idea why this is?

PS i have the gold edition, could this have anything to do with it???
 
i have tried loading mods from civ 4 and everytime i do all that is in the scenarios is a WB save which is nothing to do with the actual scenario. Desert War, American revelution ect... dont work for some reason. but all my scenarios on the warlords expansion do. anyone have any idea why this is?

PS i have the gold edition, could this have anything to do with it???

doesn't work for me either- l would love to play if it worked.
 
well i to reinstall my civ so i started a new campaign as the americans. alls going well in in gibraltar i built up a force and took spain. then since i knew i was going to lose my abiltity to build tanks battleships and planes i spanned tons of planes to stop bombarding my foces up in spain then build about 30 battleships and 10 transports and spammed tanks then arty then infantry then machines. i sent my first force to tobruk and took it. i used my machine guns to defend it while i took the next city with tanks. i held that with infantry until machine gun support arrived. i continued with that until i held all but the last two italian citys in the middle east. i noticed my gold at 1 per turn. i dont know a way to bring my gold up any suggestions.

P.S. i have everything researched a and have science at zero since there is nothing else to research.

Please reply.

mrzuckinihead and
Scotsdave
i know how both of you feel.
 
I find this scenario absolutely ludicrous and strangely compelling. I've been playing as the Allies (Eisenhower). I have tried it 4 times now and can barely achieve more than a stalemate of carnage. I have not tried going after the neutral countries as many others have and am inclined not to for the strategic dilemma of what to do with only 2 far flung cites with very little to build.

Firstly though, how do you stop those damned bombers from hitting the mines by Gibraltar? I've stationed upwards of 10 fighter running interception and never shot down even one.

The first hint of any pregress I have made was when I manged to make a hole and run through with some Vickers tanks to pillage some roads.

Has anyone done reasonably well (as Eisenhower) without taking neutral territory? I've notice that unless you rush some naval units to Egypt very early, even a huge (30+) fleet won't be able to make it down later because of the incessant bombing and horde of ships that ram into yours one after another. Also, because of that coastal defense bonus, it's pretty useless to try and fight at sea without hordes of Air support.

I simply haven't been able to produce units quickly enough to mount a serious offensive. Though I managed to take Tibruk, I merely turned it into a musical city, changing hands with each push. And landing on the shores of northwest Africa has been a joke. My bombers are only semi-effective since they often get shot down, and my fighters are only semi-effective because they never destroy incoming bombers.

Also, what civics are you guys using? Guerrilla is good for this case, but I hate the lack of city growth (unless there is a way around it I don't know about). I wait until I've gotten Gibraltar to 4 and Cairo to 7 before I make the switch so I don't have to halt all production just to get them to grow.

Solutions?
 
what tends to work for me is to conquer all of spain with a crapload f men from gibraltar and gift units from cairo to the british. with gibraltar i gots tone of fighters and bombers them with coastal cities i built battleships and land cities i built units once i had 40to 50 units i would send them over to take a city in the middle east and spport it until a new fleet of men arrived to take the next city.
 
Yay, I won with the Eisenhower without taking neutral ground! I managed to take hold all of the target cities with 23 turns to spare and a whopping score of 4!:lol: It was simply:rolleyes: a matter of logistics.

I had to use a sacrifical Vickers or two to cut off the roads and prevent swift reinforcment/recapture of each city I attacked. I also had to have a few workers ready to rush build roads to the newly captured city so I could shuffle MG's into place on the same turn to ward off counter attacks. It's a very tricky proposition to take cities before getting air support, as you can't effectively soften up the defenders. But I found that asking the team AI to attack the specified town helped them use their superior numbers and early production capability to weaken the target enough for a quick capture and pillage of the incoming roads.

Once I had my air support and transports, I was able to leapfrog from city to city with amphibious artillery and infantry to take cities quickly and cart in a transport of Vickers to immediately cut the roads so it couldn't be retaken by the axis hordes. I never was able to establish anything resembling air or sea superiority due to the poor fighter capabilities and naval spam respectively. But I still managed to grind out a very trying victory that would make Dan Quayle proud.
 
I have always loved this scenario. I wanted to complete it on the hardest level and came searching for a walk through.

I couldn't find one so I decided to just do it for myself. It has taken two weeks, with a few hours each day to win it on deity. I re-tried about 10 times all going with a different strategy.

UK
1. Attacking with light tanks

Allied Forces
2. Defending El alamain and waiting for transports in Gibraltar

Free France
1. Only attacking tobruk (and west of there) with light tanks
2. Only defending el alamain
3. Building up a Navy
4. Building up an air force
5. Preparing for war against the Turks
6. Declaring war on the Turks

And probably a few things twice.

I ended up winning with free France.

Also I tried not to save too much, but still probably racked up 50 saves as I did the last (and winning game) over a week, and the last 50 turns I got carried away and saved almost everyone one or two turns.

Notes: Air power is king, you need to attack via amphibious assult and only place one unit in the village until you are sure you can defend the village without much fight against you. Borrow money from your team every turn to support your vast military. The AI on your team suck (as do those on the opposing team really, but they can afford to suck, they start with 75% of the map!)

But this is how it worked out for me.

- Built workers (3), fortifications in the most northern free France village and a barracks in one of the other villages.

- Built free France infantry to defend the most northern village from possible invasion from the Turks and the mountain tile on the right of that village.

- In the villages without a barracks, I built bombers which I put in El Alamain and bombed forces coming from the west to help out the UK

- UK captured Tobruk and Benghazi

- I recalled my planes to my 2nd most northern village (I also had a combination of light and heavy tanks by now)

- I declared war on the Turks and took the village in the middle that is the closest to the Turk/free France border. I had sent several groups of small units to the other 2 close villages near the border and took them after the 2nd and 3rd week at war. I purposely waited because the air force is necessary to weaken the enemy.

- I then defended until I declared peace with the Turks

- I healed my forces, regrouped and re-attacked, and with the help of the UK took the final villages

- UK had lost Benghazi by this time.

- I built up my navy with 12 transports, 10 battleships and 2 carriers with 6 fighters. I also built 20 bombers (the Douglas ones I think, or the ones with 8 movements and 20 strength)

- I then attacked all the south-western cities up until and including taking Tunis via amphibious attack. Leaving only one or so units in each village, waiting a turn and re-taking if necessary. My bombers only every two villages away to help with air support.

- I gave all the villages from Tobruk to Tunis to the UK and they captured two (one being the important village) of vicky france towards the west, and defended well. The reason for this was that I didn't have any defensive troops in the area and I wanted my troops to continue the advance.

- Bombers then sat on the UK sole island near Tunis where I rested my troops and Navy. There was about 50 turns to go.

- I bombed Palermo as they had stationed most of their troops there. I then took that via amphibious attack

- I then took Messina via amphibious attack after bombing it. I then gave the two cities to the UK, left about 6 troops there and headed south.

- I picked up more troops heading west, re-filling my transports to capacity again.

- I headed east. I had been stacking troops in the land where I had taken the Turks villages.

- I then split my Navy and transports in two

- I attacked and took Larisa (Germany) via amphibious attack, leaving only 1 unit in the village

- I lost it, and re-took it the next go along with Volos. Only ever putting one unit in the village.

- I only lost Volos, which I recaptured. This happened another 2 goes until they took lairs again, but this time putting their entire attacking force in it.

- With my bombers now in turkey, they bombed them. I had about 16 troops left in the boats and got through just over half of the units in the village. It took me another go to capture the village. This time, I put about 10 tanks in both Volos and lairs.

- I restocked the troops in Turkey and headed to Athens

- I took Athens, applying the one unit in the city once I captured it rule.

- Athens was captured by the Germans

- Yithion was captured by me and then I lost it again. Short on troops, I attacked and put everyone in Athens

- I had three villages in the German area at this time.

- I split my naval forces again, heading past yithion and capturing the next northern village on the left of the country (the village above, but to the left of Athens)

- I then used the other navy to capture yithion and defend Athens from possible naval attacks

- The other one headed north to the then capital of the Germans.

- My air force spread across the main villages to defend them.

- After 10 turns of defending, the allies won.
 
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