The RPG... Sometimes the most fun in the DG, sometimes just another forum taking up space on the server. Should we bring it back?
If we decide to keep the RPG for DG6, I would be willing to run it, but have limited participation as to avoid conflict of interest. I have many ideas for the RPG to make it a better and more fun RPG. I have rules that I will type and post later, as I dont want to waste the time now if no one wants to bring the RPG into DG6.
-Don't start the RPG until the end of the Ancient age, or maybe early Medieval. From my many experiences in many RP's and RPG's, this is the era when RP's and RPG's are the most fun.
-Limit the RPG to start in the Middle or late Ancient age to go to the middle/late of the Medieval age. Again, this is when it is most fun.
-Land ownership
Maybe a default NPC king for the beginning until people have established their boundaries. Or fairly dealing out all the land to the participants. We could operate somewhat on a Feudal system, with a few Players owning the land, and giving it to vassals to rule seeing this would give everyone a chance to own land.
-Income/Land Management. Obviously, your income will be determined based on the tiles you own, and other factors. I plan on introducing a simple and easy to use way of figuring your income, and will post a chart when/if the time comes.
-Units. Of course, we wont be able to plot them in the game, but I can remake the DG map in the editor, and use the editor to place the units that are owned by players. The only problem with this is that it will be hard to show land ownership, but I can just put in the lines in a paint program.
It can be a given that all players will have the resources required to buy/create units (i.e. Iron for swordsmen, horses for horsemen.) but this can be voted on by the players.
-Balancing. There will be times when a certain lord/king/baron/vassal will become too powerful. There are many ways for the players to balance this themselves.
-Random events. Sometimes these can be unfun, sometimes they can be fun. For the most part they are up to the players if they will be included. Random events include, but are not limited to: tsunamis, volcanoes, floods, earthquakes, fires, resource strikes (finding a resource like gold or iron), a crusade or military campaign against a foreign nation (a nation we are at war with in the DG)
-NPC's and PC's. Of course, you can create NPC's that do not affect the game much at your leisure, but I am thinking that you would be limited to 1 major character.
-Roleplay! The most important aspect of the whole RPG. This is what keeps the RPG alive. I can start a story (most likely will be a 'Crusade'), but I will never take more than a supporting role to help the story along, and only make suggestions via roleplay at what players could do. It is soley a player's part to take initiative and lead the roleplay along.
*Note* I can give you more information upon request, as I have many ideas, and much information to share.
I am willing to help bring this RPG back, but I need to know if the people want it. In essence I might be the 'Dungeon Master' of the RPG, but I would use my 'power' to make sure people have fun.
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I am posting the first draft of the RPG rules in this main post, and I will update it again when I create a second draft, and so forth until the Final Draft is worked out. It can be found in Post #40, but all future drafts will be in this post.
If we decide to keep the RPG for DG6, I would be willing to run it, but have limited participation as to avoid conflict of interest. I have many ideas for the RPG to make it a better and more fun RPG. I have rules that I will type and post later, as I dont want to waste the time now if no one wants to bring the RPG into DG6.
-Don't start the RPG until the end of the Ancient age, or maybe early Medieval. From my many experiences in many RP's and RPG's, this is the era when RP's and RPG's are the most fun.
-Limit the RPG to start in the Middle or late Ancient age to go to the middle/late of the Medieval age. Again, this is when it is most fun.
-Land ownership
Maybe a default NPC king for the beginning until people have established their boundaries. Or fairly dealing out all the land to the participants. We could operate somewhat on a Feudal system, with a few Players owning the land, and giving it to vassals to rule seeing this would give everyone a chance to own land.
-Income/Land Management. Obviously, your income will be determined based on the tiles you own, and other factors. I plan on introducing a simple and easy to use way of figuring your income, and will post a chart when/if the time comes.
-Units. Of course, we wont be able to plot them in the game, but I can remake the DG map in the editor, and use the editor to place the units that are owned by players. The only problem with this is that it will be hard to show land ownership, but I can just put in the lines in a paint program.
It can be a given that all players will have the resources required to buy/create units (i.e. Iron for swordsmen, horses for horsemen.) but this can be voted on by the players.
-Balancing. There will be times when a certain lord/king/baron/vassal will become too powerful. There are many ways for the players to balance this themselves.
-Random events. Sometimes these can be unfun, sometimes they can be fun. For the most part they are up to the players if they will be included. Random events include, but are not limited to: tsunamis, volcanoes, floods, earthquakes, fires, resource strikes (finding a resource like gold or iron), a crusade or military campaign against a foreign nation (a nation we are at war with in the DG)
-NPC's and PC's. Of course, you can create NPC's that do not affect the game much at your leisure, but I am thinking that you would be limited to 1 major character.
-Roleplay! The most important aspect of the whole RPG. This is what keeps the RPG alive. I can start a story (most likely will be a 'Crusade'), but I will never take more than a supporting role to help the story along, and only make suggestions via roleplay at what players could do. It is soley a player's part to take initiative and lead the roleplay along.
*Note* I can give you more information upon request, as I have many ideas, and much information to share.
I am willing to help bring this RPG back, but I need to know if the people want it. In essence I might be the 'Dungeon Master' of the RPG, but I would use my 'power' to make sure people have fun.
------
I am posting the first draft of the RPG rules in this main post, and I will update it again when I create a second draft, and so forth until the Final Draft is worked out. It can be found in Post #40, but all future drafts will be in this post.