Seems that when you gain a foreign tourist from a civ, it no longer lowers the number of domestic tourists that civ has (prior to the latest patch, it was possible to lower the number of domestic tourists a culture gimp has into the negatives even).
Now it does not matter where you send your trade routes (prior to this, you only want to focus on the civs that have high defensive culture income), civs don't seem to ever run out of domestic tourists for you to gimp off of, and you gain pretty much the same number of tourists from every civ on the map regardless of their culture yield. Also, the number of domestic tourists a civ has never is reduced, never mind that it is being pummeled with tourism powerhouses; the number always goes up the longer the game goes on. Now it is quite possible to have 500+ domestic tourists.
Did they just make CV harder on purpose? Usually once I hit 1000+ tourism I observe that my games end in 10+ turns... now it can be 30+ turns, depending on the civs you face.
Now it does not matter where you send your trade routes (prior to this, you only want to focus on the civs that have high defensive culture income), civs don't seem to ever run out of domestic tourists for you to gimp off of, and you gain pretty much the same number of tourists from every civ on the map regardless of their culture yield. Also, the number of domestic tourists a civ has never is reduced, never mind that it is being pummeled with tourism powerhouses; the number always goes up the longer the game goes on. Now it is quite possible to have 500+ domestic tourists.
Did they just make CV harder on purpose? Usually once I hit 1000+ tourism I observe that my games end in 10+ turns... now it can be 30+ turns, depending on the civs you face.