Deadly Dog
Prince
Quite the debate here. Count me as one of those players who despite years of play still finds deity difficult, and as one who played deity regularly on 1-4 I do get annoyed sometimes when I see people complaining Civ6 is too easy. It's really hard not to take that personally when you've just come off a frustrating experience getting flattened by AI or barbarians.
This thread is helping clarify a few things. First, it helped me remember how, at deity level in earlier civ versions, I would eagerly engage in tedious exploits like ferrying units on transports 1/2 round the world in 1 turn, or going from last to first in tech in 1 turn by getting first contact with another continent and trading maps and tech. I don't think there's anything I do in civ6 and there wasn't much in 5 either that requires me to click through dozens of diplomacy screens or manage (peaceful) unit movement so precisely. So obviously I have much less patience for min/maxing, at least in some areas.
Also really significant to me is hearing the people who find deity easy also find it boring. That makes sense now, because for me I've found civ 5 and 6 both to be way more challenging, in that I need to find and employ different strategies for different map/civ combos. Opposite of boring. But if winning at deity means ignoring at least in part the uniqueness of your civ or map for the early game, and ignoring religion and wonders, this makes a lot of sense. I just can't stop myself from doing the some of the interesting things that lie off the path of optimal play, like getting a religion.
That said, just below the difficulty level I can't master is the one I can't believe other people struggle with. Well, not really, I can understand, but there's my point I guess. I can make the easy levels more challenging to an extent by using advanced setup settings, and I can make the harder difficulty level a bit less difficult/boring by doing the same. I prefer the second option as my games will generally still snowball later hence feel very uncertain for longer. And so to me, the highest difficulty levels are really challenging for getting the civ I want up and running, and any boredom comes not from the ease of success but from the frustration of failure. (Another barb scout I can't catch? Guess its gonna be 20 turns of figthing off an invasion...)
If the players who are unchallenged by deity would just say they found the game "boring" rather than "easy", because you have to ignore religion or wonders or buildings or districts, etc, it would go over a lot better with me and perhaps a few other players.
Cheers all.
This thread is helping clarify a few things. First, it helped me remember how, at deity level in earlier civ versions, I would eagerly engage in tedious exploits like ferrying units on transports 1/2 round the world in 1 turn, or going from last to first in tech in 1 turn by getting first contact with another continent and trading maps and tech. I don't think there's anything I do in civ6 and there wasn't much in 5 either that requires me to click through dozens of diplomacy screens or manage (peaceful) unit movement so precisely. So obviously I have much less patience for min/maxing, at least in some areas.
Also really significant to me is hearing the people who find deity easy also find it boring. That makes sense now, because for me I've found civ 5 and 6 both to be way more challenging, in that I need to find and employ different strategies for different map/civ combos. Opposite of boring. But if winning at deity means ignoring at least in part the uniqueness of your civ or map for the early game, and ignoring religion and wonders, this makes a lot of sense. I just can't stop myself from doing the some of the interesting things that lie off the path of optimal play, like getting a religion.
That said, just below the difficulty level I can't master is the one I can't believe other people struggle with. Well, not really, I can understand, but there's my point I guess. I can make the easy levels more challenging to an extent by using advanced setup settings, and I can make the harder difficulty level a bit less difficult/boring by doing the same. I prefer the second option as my games will generally still snowball later hence feel very uncertain for longer. And so to me, the highest difficulty levels are really challenging for getting the civ I want up and running, and any boredom comes not from the ease of success but from the frustration of failure. (Another barb scout I can't catch? Guess its gonna be 20 turns of figthing off an invasion...)
If the players who are unchallenged by deity would just say they found the game "boring" rather than "easy", because you have to ignore religion or wonders or buildings or districts, etc, it would go over a lot better with me and perhaps a few other players.
Cheers all.