UnnOblivious
Chieftain
- Joined
- Apr 19, 2008
- Messages
- 3
First, this is not just a rant, but includes logical suggestions for the next civ, or for a patch.
I've been playing game after game now on the Emperor difficulty. Monarch wasn't challenging in most games. The Emperor level, for me, is fairly easy to win in a peaceful setting of economic and reseach, but when you start to throw in half the world wanting to kill you no matter what you do, it becomes totally ridiculous.
No matter how i change the settings around, unless i limit the game to less than 10 AI civs, i keep getting into situations of war with too many players. Each game no matter how i manage diplomacy, I seem to get in a situation where around half the world hates me. And inevitably they go to war with me. Every game i play I have at least two people who are in good diplomatic standing declare war on me. Civs will march half way around the world to go to war. What happened to Logistics? What happens to history? in the middle ages even the crusades lost large percentages of their armies to logistics and disease. Most kingdoms, nations and such up until the last two centuries have had little reason to fight nations half way around the world. Empires like that of the Mongols and Romans collapsed over time because of the difficulty in managing such large areas (mostly due to a lack of communication and transport technology which allows large nations like the U.S., Russia, China today).
Fixes needed:
1. There needs to be a greater threshold for Civs to go to war.
2. Limits on armies logistics. (there is the cost for units outside your border, but this is a flat cost, it needs to increase as units get farther from supplies)
3. Civs need much more incentive to go to war with nations farther away. It makes sense for them to invade bordering civs, but not ones half way around the world.
4. The distance to capitol maintenance should be more exponential than linear and should be decreased as technologies come along like railroads, radio, flight, etc.
5. Diplomacy should be limited also by how close a civ is to you. If a civ is half way around the world, it should be more difficult or have some kind of time delay between interactions as communications took time to travel.
Lets have some more realistic balance rather than war crazed ridiculousness that has ruined my civ experience. I like war, just not a 1000 year long World War.
I've been playing game after game now on the Emperor difficulty. Monarch wasn't challenging in most games. The Emperor level, for me, is fairly easy to win in a peaceful setting of economic and reseach, but when you start to throw in half the world wanting to kill you no matter what you do, it becomes totally ridiculous.
No matter how i change the settings around, unless i limit the game to less than 10 AI civs, i keep getting into situations of war with too many players. Each game no matter how i manage diplomacy, I seem to get in a situation where around half the world hates me. And inevitably they go to war with me. Every game i play I have at least two people who are in good diplomatic standing declare war on me. Civs will march half way around the world to go to war. What happened to Logistics? What happens to history? in the middle ages even the crusades lost large percentages of their armies to logistics and disease. Most kingdoms, nations and such up until the last two centuries have had little reason to fight nations half way around the world. Empires like that of the Mongols and Romans collapsed over time because of the difficulty in managing such large areas (mostly due to a lack of communication and transport technology which allows large nations like the U.S., Russia, China today).
Fixes needed:
1. There needs to be a greater threshold for Civs to go to war.
2. Limits on armies logistics. (there is the cost for units outside your border, but this is a flat cost, it needs to increase as units get farther from supplies)
3. Civs need much more incentive to go to war with nations farther away. It makes sense for them to invade bordering civs, but not ones half way around the world.
4. The distance to capitol maintenance should be more exponential than linear and should be decreased as technologies come along like railroads, radio, flight, etc.
5. Diplomacy should be limited also by how close a civ is to you. If a civ is half way around the world, it should be more difficult or have some kind of time delay between interactions as communications took time to travel.
Lets have some more realistic balance rather than war crazed ridiculousness that has ruined my civ experience. I like war, just not a 1000 year long World War.