Discussion: Religions and Corporations

cfkane

Emperor
Joined
Feb 7, 2006
Messages
1,196
I can't believe I didn't make this thread sooner!

This thread will cover the 10 religions and 7 corporations currently in the game. The religions and corporations are listed below

RELIGIONS:

Judaism
Christianity
Islam
Confucianism
Buddhism
Hinduism
Taoism
Witchcraft
Cthulhu's Call
The Church of All Worlds

CORPORATIONS

Wonka Confectionary
Bubbagump Shrimp
Dinoco Fuels
A.C.M.E.
Cyberdyne Systems
Black Mesa Research
Mooby the Golden Calf (TM)


I also have plans to add three more corporations to round it out to 10 and 10. The three ones I had in mind are Wolfram & Hart, Yoyodyne and Weyland-Yutani.
 
If you want some more ideas for corporations, I've got a few:
Krusty Burger (emblem): a sucessfull fast food chain owned by Krusty the Clown - effect: more food, possibly less health (needs Fish, Pigs, Cows)
Umbrella Corporation (emblem): the specialist in a number of markets including pharmaceuticals, genetic engineering and biological warfare - effect: no idea
Nuka-Cola (emblem): the future of the American soft drink industry and the most popular drink after the Apocalypse (now with radioactive isotopes!) - effect: more culture &/or happiness, less health (needs Sugar)

And in case there are any plans to add more religions:
Brotherhood of Nod: Founded by the immortal Kane, this cult allegedly predates most of civilization's recorded history being known for spreading chaos throughout the world.
Pastafarianism: Following a long-time forgotten Abrahamic religion, the peaceful Pastafarians believe in His Holy Noodlyness, the Flying Spaghetti Monster.
 
I've also been thinking about possible corporations; you seem to have three in mind, but honestly, Wolfram and Hart - being a lawfirm, first and foremost - doesn't make much sense to me.

I was thinking of Capsule Corporation, the ACME-like monopoly tech company from DragonBall, or the Dunder Mifflin Paper Company, from the Office. The first would be much easier to use than the second; not sure what resources and such you would need and such, but it's such a popular company in pop culture I thought it warranted mention.
 
Units for corporations

Cyberdyne Systems: T1 (upgrades to assult mech or cyborg)

Weyland-Yutani: Combat android and Xenoborg (upgraded cyborg; National unit: 2 allowed)

Black Mesa Research: Blackwatch (Yes, I know they're from Prototype, but they look simular; Start with City Garrison 3)

A.C.M.E: Super bomb (Simular to nuke, but there is no fallout)

Bubbagump Shrimp: Shrimping boat (like work boat, but can be used more than once)

Wonka Confectionary: Oompa-Loompa (A worker that can build farms and plantations in one turn)

Wolfram & Hart: Lawyer (can remove corporations from a city)

Mooby the Golden Calf: Golden calf (starts with celeberty 2)

Dinico Fuels: Racecar (Starts with celeberty 1)

Yoyodyne: Universal Soilder (starts with combat 1-5, national unit: 5 allowed)
 
Based on Mediterrnia's second Terroism idea:

Hydra
Needs a Great spy
Requires Facism
Friendly to Police State
Hostile to Universal Sufferage
Unit: Hydra Dreadneaght

A.I.M.
Needs a Great Scientist
Requires Scientific method
Friendly to Mercantalism
Hostile to Free Market
Unit: Beekeeper scientist

Forever Knights
Needs a Great General
Requires Feuldalism and Rockets
Friendly to Vassalage
Hostile to Free Speech and Nationalism
Unit: Modern Knight

Cobra
Needs a Great Spy or Great Merchant
Requires Military Tradition
Friendly to Police State or Herdity Rule
Hostile to Universal Sufferage
Unit: Neo-Viper

Resistance
Needs a Great General
Requires Cold Fussion
Friendly to Univeral Sufferage
Hostile to Police State
Unit: Fury Road-esque speedboat
 
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