Nares said:
What I mean to say is that the whole intention is to promote diversity. In some instances, certain actions would promote a more uniform game between all players. Chop-rush, for example, was so strong as to almost necessitate a chop-rushed start. To an extent, post-nerf, it still does, but certainly there are cases when a decision must be made (health benefits/production vs "free" hammers).
As I just said (maybe not directly enough), I don't think this particular technique removes diverse strategies, but creates them. The primary benefit is to put more cash in my pocket, which I can then use to employ in the strategy of my choice. There are few strats I can attempt mid- to late- game that won't benefit from me having more money in my pocket. Sure, 'everybody' will be 'forced' to use this method to get themselves extra money. Then they will use this money to do whatever they like, giving more diversity than you would have if everybody was broke.
kingjoshi said:
Eqqman, why are you so hard defending this isn't an exploit? What is your definition of an exploit?
I already said why in my lengthy footnote, and I no longer have a definiton for that word nor do I care what anybody else chooses to use for a definition. Getting into the nature of exploitation was a mistake I made in the other thread that I regret now. All that matters to me is that the game has certain techniques you can use to facilitate play, which may or may not warrant banning by players, that should be discussed on a case by case basis.
If you want to know why I'm working hard to defend this particular technique,
1) it makes the game more enjoyable for me to play, and
2) does not make the game so easy for me to play that I am no longer challenged.
As an example, I'm still unable to win the game at Monarch level. It seems to me something truly ban-worthy would be egregious enough that any crappy player can be a decent or great player, not one that helps medicore players be only slightly less mediocre. I'm highly concerned about a group of well-intentioned players complaining to Firaxis that they need to 'fix' this, which has ramifications well beyond the game of the month. You can't very well tell people to 'do whatever you want in your own games' when you've taken that option away from them in a patch.
kingjoshi said:
I ask because I want to know what "techniques" you think should be banned, if any
I'll say there are some things that do seem inappropriate to use in a community setting and leave it at that. I'm not going to say more because I don't want to get boxed into a 'you're against 'X', therefore you should also be against 'Y' ' argument. I want to discuss this based on its own merits- I'm not really a black-and-white outlook guy, things should be kept to a case-by-case basis.
kingjoshi said:
It handicaps the AI's gold/research in a way they are completely helpless.
Again, some people are making these statements with NO hard data whatsoever. Please do not read ANY hostility into this text that cannot accurately convey my tone of voice or body language. How many games have you played where you actually used this technique and tried to squeeze every coin out of it? What was the
demonstrable impact on the AI? What was the
demonstrable impact on you? Did you win faster than you normaly do? Was it significantly faster? Was this a Noble win or a higher level? I've given explanations in the other thread as to why the 'completely helpless' theory is not true. And I am still waiting for somebody to participate in this aspect of the conversation. This is the conversation that will benefit people reading the boards, not further esoteric discussions on the meaning of the e-word that go nowhere. I suspect most people claiming 'completely helpless' are just talking out of their *** and have no idea what the answers to the above questions are. Besides which, it is a sweeping generalization that is going to be nearly impossible to prove. I'm already convinced it's false; when I have AI players that get their GPT back in the plus column the next turn after I pull the subsidies, you just can't come to me saying how much I harmed them. If you want to pull up a saved game where you got the AI so far in debt that all its military units went on strike and you rolled over their now empty cities, then at last we've got some hard evidence to discuss. My follow up question will be: how easy is this to reproduce? In my opinion ban-worthy techniques are usually ones that can be done by players of any skill level at nearly any difficulty setting with nearly any map settings. If it takes expert-level play to really put the screw on, then less reason to ban it.
kingjoshi said:
...that overrides the AI's programming on how much money they should spend on trades given their current GDP/etc.
I don't want to repeat myself ("too late!", the audience cries) but I'll very briefly summarize points I made in the other thread:
1) How much an AI player 'should' pay for a resource is completely subjective. Calculating this price involves numerous variables, one of which is the most tricky of all: opinion. There is really
no correct answer to what is the right price, so I don't approve of banning a technique because people disagree on what the 'right' answer is.
2) Assuming 1) was not true and there was a correct price, it is
infeasible to program the AI to keep this cash on hand every turn in the hopes that it can spend it on a trade. Even harder if the AI wants multiple resources. It is more of a screw to force the AI to keep cash on hand to pay whatever you think is the proper price than to have the AI spend time in a deficit. The programmers wrote code to allow the AI to pay a 'good' price for resources, which because of the inherently flawed trade system I cannot access. I'm dammed if I do or dammed if I don't. Choosing to use subsidies, I violate the 'intent' of the AI's budget. No subsidies, I can't participate in the intent to have the AI pay good prices. I'm curious as to how often the AI retains the cash to pay the max price on its own. I'm willing to go out on a limb and say nearly never- maybe 1% or less than the time. I've certainly yet to see it. Maybe you can catch it early game when the max price is low anyway because you haven't built up enough friendship.
So the summary is, in my opinion this is a technique I can use to
fix a part of the game that is broken. I see a difference between this and the football example you give, but others probably don't. In situations like this, one side has little chance to convince the other. But just because you can't convince me doesn't mean I'm not open minded. People like to accuse others of not being open minded just because they are unconvinced. Should anybody start producing actual data to support terms like 'game-breaking' or 'completely helpless AI' I can't wait to take a look at it. But enough already with going around and around on the meaning of the e-word.