Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
You're probably not taking requests, but I'll put this one out there anyway. I'll do this at some point myself if no one else does:
How about the ability for civilian units to stack and to pass through (and even coexist on) plots with foreign units or foreign cities. I'm a big fan of 1upt for military units, but I see no good from it for civilian units, and one heck of a lot of annoyance. It's interesting that your units can already "path" through a foreign city ... but your poor civilian unit has to detour through the forest if a foreign unit is sitting on your own road. My recommendation would be to remove all restrictions from civilian unit movement that are not terrain based.
(I would suggest disabling worker builds on tiles that already have a unit building something. In Civ4, this was possible and lead to the optimal but micromanaging strategy of "stack building" all improvements.)
How about the ability for civilian units to stack and to pass through (and even coexist on) plots with foreign units or foreign cities. I'm a big fan of 1upt for military units, but I see no good from it for civilian units, and one heck of a lot of annoyance. It's interesting that your units can already "path" through a foreign city ... but your poor civilian unit has to detour through the forest if a foreign unit is sitting on your own road. My recommendation would be to remove all restrictions from civilian unit movement that are not terrain based.
(I would suggest disabling worker builds on tiles that already have a unit building something. In Civ4, this was possible and lead to the optimal but micromanaging strategy of "stack building" all improvements.)