DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
Hello everyone,
I said in my last deity game (Willem van Oranje) that I would not be coming back unless Civ5 turned out to be a disappointment, because I planned on converting from Civ4 to Civ5. Unfortunately, as I said before, I give Civ4 a 9 to 9.5 rating while Civ5 gets a rating between 5 and 6 out of 10. So I'm back here after months of inactivity, ready to start single player again. I noticed that I don't play with expansive leaders that much, so let's start out with Suryavarman II. He is Expansive and Creative. His unique unit is the Ballista Elephant and his unique building is the Baray. It is like a normal aqueduct, but adds a food to the city like a supermarket.
Disclaimer: This game will not move as fast as the Willem game because I won't always have access to my desktop.
Note: I have posted other games as well, all in my signature.
(I'll update this starting post as the game goes on.)
Rounds:
Settings:
There are a total of 9 other AI's in this game, for 10 civilizations total. I have tested these settings before, and there is plenty of land for everyone. There's also a mistake in the screenshot - the hills settings are back to the default setting; normal hills with groups up to 2, not 5 as it is shown above.
One of the things I decided to do was make the climate variation setting "soft," which means that ice and tundra have been dramatically reduced for this map. I think that's fair, just so that civilizations starting at the very top or bottom of the map are not screwed immediately.
The start:
Looks like a settle in place and build a worker? The problem with a worker first is that he won't have much to do after farming the corn, unless I research Agriculture - Bronze Working. Hm ....
Please offer some advice. I honestly need help.
The (auto) save:
I said in my last deity game (Willem van Oranje) that I would not be coming back unless Civ5 turned out to be a disappointment, because I planned on converting from Civ4 to Civ5. Unfortunately, as I said before, I give Civ4 a 9 to 9.5 rating while Civ5 gets a rating between 5 and 6 out of 10. So I'm back here after months of inactivity, ready to start single player again. I noticed that I don't play with expansive leaders that much, so let's start out with Suryavarman II. He is Expansive and Creative. His unique unit is the Ballista Elephant and his unique building is the Baray. It is like a normal aqueduct, but adds a food to the city like a supermarket.
Disclaimer: This game will not move as fast as the Willem game because I won't always have access to my desktop.
Note: I have posted other games as well, all in my signature.
- Immortal - Darius I
- Immortal - Boudica
- Immortal - Julius Caesar
- Deity - Gandhi
- Deity - Churchill
- Deity - Willem van Oranje
(I'll update this starting post as the game goes on.)
Rounds:
- 4000 BC: Starting scout move and settling
- Round 1: 4000 BC to 3560 BC [12 Turns] - Triple (Weak) Seafood
- Round 2: 3560 BC to 2840 BC [18 Turns] - The Ubiquitous Vegetation
- Round 3: 2840 BC to 1640 BC [31 Turns] - Barbarian Spearmen
- Round 4: 1640 BC to 1120 BC [14 Turns] - This Crowd is Tough to Appease
- Round 5: 1120 BC to 100 BC [40 Turns] - Dual Wonder Construction, Again
- Round 6: 100 BC to 300 AD [18 Turns] - Extinguishing the Barbarians
- Round 7: 300 AD to 1200 AD [54 Turns] - World War I
- Round 8: 1200 AD to 1470 AD [28 Turns] - After a Long Layoff ...
- Round 9: 1470 AD to 1816 AD [72 Turns] - Two Civilizations Eliminated
- Round 10: 1816 AD to 1860 AD [23 Turns] - DMOC is Confused
- Bonus Round: Late-Game Modern Era Warfare
Settings:
There are a total of 9 other AI's in this game, for 10 civilizations total. I have tested these settings before, and there is plenty of land for everyone. There's also a mistake in the screenshot - the hills settings are back to the default setting; normal hills with groups up to 2, not 5 as it is shown above.
One of the things I decided to do was make the climate variation setting "soft," which means that ice and tundra have been dramatically reduced for this map. I think that's fair, just so that civilizations starting at the very top or bottom of the map are not screwed immediately.
The start:
Looks like a settle in place and build a worker? The problem with a worker first is that he won't have much to do after farming the corn, unless I research Agriculture - Bronze Working. Hm ....
Please offer some advice. I honestly need help.
The (auto) save: