Short version: Lost out on Great Library, built several workers, built Heroic Epic in Seville, built lots of military, but didn't start any wars yet. Researched Machinery, Engineering, and most of Guilds
Long Version:
Turn 166, 1060 AD: After some in-depth investigation, I think we need to really do a transformation to get our war machine going. In particular, I think we really need some more workers. We've got 5 workers for 8 cities and we need to 1) chop lots of jungle on the eastern peninsula 2) build irrigation chains to Murcia, Santiago, Cordoba, Seville, and Toledo and 3) Connect our roads to Toku's for faster access to the (future) war zone. According to the power graph (F9) we're in 4th militarily, behind Russia, America, and Rome, slightly ahead of Toku and Mao, with Asoka bringing up the rear.
-Research > to 90%, -22 gpt, Machinery in 3
-Toledo -> lighthouse (growth)
-Santiago -> lighthouse (growth)
-Cordoba -> worker (6)
-Pull a citizen in Barcelona and turn him into an engineer; move one from a coast tile -> cottage. This will cost us 1cpt for 10 turns, but it will get the cottage growing.
-Send an archer from Santiago towards Murcia to free up the sword there.
-Move worker from gems to forest S. of Toledo
-Worker in jungle assigned to build a road from Barcelona to Tokyo
-Send our galley southward to examine Toku's new city
-Great Lighthouse due in 5
-Park Chang-Tzu (the great prophet); I figure he'll be good for a GA in the future.
IBT: Mao wants Feudalism. I tell him where he and his heathen religion can go. We lose out on the GL.
Turn 167, 1070 AD:
- Seville Axe -> Worker (3)
- Check out Kagoshima with our galley.
- Madrid reassigned to worker (we should get a good chunk of change for the GL)
- Salamanca lighthouse -> harbor (5)
- Santiago pop rushes a lighthouse. This will cost 2 pop, but gain +3 fpt, so we'll get that pop back in no time.
- Archer arrives in Murcia, sword heads towards Barcelona.
IBT: We get 234g from the Great Library build
Turn 168, 1080 AD:
Barcelona Missionary -> Catapult
Santiago Lighthouse -> Harbor
Turn 169, 1090 AD:
- Machinery researched; Engineering in 6 @ 100%
- Caesar cancels our Rice for incense deal; Barcelona is unhappy *and* unhealthy now.
- Madrid worker -> Maceman (3)
Turn 170, 1100 AD:
- Toku completes the Great Lighthouse (WTG Tok!)
- Seville worker -> Heroic Epic
- Get a good look at Rostov, the nearest Russian city:
- Toledo Lighthouse -> worker (3)
- Barcelona Catapult -> Missionary. Pop rush the Missionary.
- Christianity spreads to Murcia (via our missionary)
- 2 workers begin chopping out the Heroic Epic in Seville
Turn 171, 1110 AD:
- Asoka wants peace - not yet, we're not ready to attack anyone else
- Barcelona Missionary -> Galley (1)
- Missionary heads towards Satsuma
Turn 172, 1120 AD:
- Peter wants to trade philosophy for feudalism -> ain't happening
- Cordoba worker -> catapult (4)
- Madrid Mace -> worker (1)
- Salamanca harbor -> barracks (7)
- Barcelona galley -> catapult (2)
- We're now in 3rd on the power graph, trailing Roosevelt and Peter slightly.
Turn 173, 1130 AD:
- Madrid Worker -> Maceman (2)
- Toledo worker -> worker (3)
- Drop science to 90%, engineering in 2
Turn 174, 1140 AD:
- Christianity spreads in Satsuma (Missionary)
- Santiago harbor -> forge (pop rushed to 1)
- Barcelona cat -> galley (3)
Turn 175, 1150 AD:
- Engineering researched; guilds in 8 @ 80%
- Madrid Mace -> Mace (3)
- Seville Heroic Epic -> Crossbow (3)
- Santiago harbor -> library (8)
- Our worker is helping Toku build a few roads for upcoming conquests
- We're now #1 on the power graph
Turn 176, 1060 AD:
- Toledo worker -> forge (3)
- Cordoba catapult -> harbor (1)
Turn 177, 1170 AD:
- Cordoba harbor -> catapult
- Barcelona galley -> Missionary
Turn 188, 1180 AD:
- Toledo Forge -> Harbor (2)
- Madrid Mace -> Mace (2)
- Seville Crossbow -> War Elephant
Turn 189, 1190 AD:
- Barcelona Missionary -> Missionary
- Salamanca Barracks -> Catapult
Turn 190, 1200 AD:
- Toledo harbor -> barracks
- Madrid Mace -> Mace
- Seville Mace -> Mace
- Murcia expands
- I stopped before hitting enter so the next person can change whatever they want
Closing notes:
- I'm chaining irrigation towards Murcia so it can have some farms. The gems there also need to be mined (it just picked them up on the last turn.)
- We've got a pretty decent invasion force started. We've got 3 maces, a sword, 2 axes, 1 spear, 5 catapults, and 3 war elephants in the 2 stacks near Toku, plus a city raider 3 axe down in Toku's lands. It's probably enough to start a war. I recommend Rostov since it's close and very lightly defended (Xbow+archer) but I leave the choice of targets (and Civ!) up to the next player.
- Madrid has the +50% beuracracy bonus and Seville has the +100% Heroic Epic bonus, so I recommend you build the 'expensive' units (Maces, XBows, etc) there and build cats in the lower production cities.
- Toku has no iron now (Rome ate it.) We might want to consider trading it to him.
- Speaking of Toku, keep an eye on him. Just because he's +8 or whatever with us doesn't mean he won't attack us if he detects weakness. The best way to make sure that doesn't happen is to distract him by buying him into a war when we invade.
- Our underbelly (Barcelona-Seville-Murcia) is pretty soft, and thus vulnerable to an amphibious invasion. Toledo has a lot of production, so troops built there can probably be used to reinforce while other cities build an invasion force.
- Peter has Optics, and thus caravels, so we're outgunned on the water. We may want to consider going for that after guilds.
- We're #1 in power and taking off like a rocket. If we keep up the military production, we should be able to swat pretty much any heathen civ we want.
Here's the save: