Dumb question

Code:
<Building_YieldChangesPerPop>
		<Row>
			<BuildingType>BUILDING_LIBRARY</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>50</Yield>
		</Row>
</Building_YieldChangesPerPop>

Do note that several yields (such as culture for example) don't work here, because of Firaxis reasons! (I think this was fixed for the CP and in VMC, though I'm not entirely sure)
 
Ah, I see. Thanks. Now I have another marginally unrelated question through. Is YIELD_FAITH can't be used in SpecialistYield row? I tried putting it and the specialist doesn't yield anything (altrough I also put YIELD_CULTURE and YIELD_SCIENCE after

Thanks
 
As I've typed many times ...

"Culture and faith aren't yields in the same way that food, gold, science and production are - due to the way culture was originally handled as a special case, an incomplete port when it was made to look like a yield, and then faith following the coding of culture in the DLL - don't expect yield tables/functions that work on gold/prod/sci/food to work on culture/faith".

You will need to check each use, and if it doesn't appear to work (and you're sure the mod is correct and error free) then it almost certainly was not coded by Firaxis to work. So unless you're using a modded DLL ...
 
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