Well, you all asked for it... so here it is. The pre-Alpha release of Dungeon Adventure.
I am hosting these files on Atomic Gamer, which I have never used before. Hope the download links work!
The pre-Alpha demo requires three files.
Adventure.zip is the main file. Unzip this file into the BTS mods directory. It will set up the "Adventure" mod sub-folder. Most of the stuff is on this zip.
Adventure2.zip is the PAK file that goes into the Assets sub-folder of the mod. Just inzip this into the mods folder of BTS -- it will automatically put the PAK file into the right sub-folder. This is just the PAK file from FfH2 030, so you may be able to do a copy-paste if you still have that file around, instead of downloading this one. NOTE: I did say 030, not 031. The modmod is based off of the 030 FfH2 core, and is not compatible with 031.
Finally, I included a demo savegame file. I strongly recommend downloading it and loading it to try out the demo release. Starting a new game with the existing BTS map scripts will just make garbage. For now, maps need to be hand made.
Okay -- a few other caveats.
1. I am still having trouble getting this mod to load consistently. I drives me nuts, but I can't pin down the source of the problem. Basically I just keep trying to start it over and over, and eventually it will load up. If anyone can sleuth out the cause of this problem, I'd appreciate it!
2. The tech tree is there, but is just ornamental really. To try out features and units, you will need to fiddle with WorldBuilder as you go. Accordingly, the pre-Alpha release is targeted at experienced modders and people who don't mid playing with a very, very rough product. Let me say this again: THE MOD IS NOT PLAYABLE in its current state. At most, it is a technical demo.
3. Same thing for Civics (1/3 implemented), units (hardly any buildable), and buildings (currently everything is buildable right from the start).
4. Button graphics -- many are either a default "create me" graphic or are reused button that may not make sense for the action. This will get fixed eventually, of course, but please don't be thrown off by it.
5. Magic is not in the game yet.
6. To use Thief skills, you will need to add the "Thief" promotion to a unit by hand in WB. Eventually the Stealth tech branch will enable units to get this automatically.
All right, enough blabbering. Here are the files:
Adventure.zip =
http://www.atomicgamer.com/file.php?id=69306
Adventure2.zip =
http://www.atomicgamer.com/file.php?id=69320
Demo savegame =
http://www.atomicgamer.com/file.php?id=69330
patch "a" (unzip into "Adventure" sub-folder of Mods directory) =
http://www.atomicgamer.com/file.php?id=69364
Also note, I am not starting a thread in the regular mod forum yet. Dungeon Adventure isn't ready for that yet. I'd rather bounce it off of those of us who frequent this FfH2 sub-forum for a while first.
As always, feedback is greatly appreciated. Also, if you take some cool screenshots or video clips, feel free to post the links in this thread!
Thanks for all your support everyone -- I hope you enjoy playing around with the pre-Alpha release!