Synergy67
Warlord
I am playing the Kwythellar. There is no Farming, Irrigation, or Mining in my tech tree or Worker ability. There is nothing in the Civilopedia about limitations on Worker abilities per culture. This should not be an unpleasant surprise: my Workers will never be able to mine, irrigate, and only late in the game can they even build a road on a mountain to get that gem. With all due respect to what otherwise seems like it should be a cool mod, these lack of abilities rather suck (they make the game much less fun for me) and the complete lack of indication/documentation on these limitations per civ is unpardonable. A player should know what he's in for by choosing a certain civilization. Not being able to irrigate is like having one culture know how to talk, but not write, and another be able to write but not talk. The way techs trade around in this game, it makes no sense to not be able to mine or irrigate.
Why is the game this way, and what's the logic behind why this is a good idea/fun to play?
-S-
Why is the game this way, and what's the logic behind why this is a good idea/fun to play?
-S-