on Apolyton it is written:
The Dutch popular-scientific magazine (Kijk) had a peek into the kitchen of Firaxis and features a 4-page article on Civilization V in this month's paper edition.
important bits from the Apolyton thread:
Jon tells that ... the number of mod tools for Civ 5 will increase.
Ed Beach is responsible for AI development:
"Every moment in the game the AI is busy to figure out it's position in the game and what's going to be the best move to come closer to victory".
Ed states that this is a task difficult to accomplish because there are
"six types of victory the player and the AI can freely pick from any moment". There are 30 different possible flavours every civ can have. From an offensive attitude to what types of units it prefers. And varying from how active it will explore the map to how important the infrastructure will be.
Beach concludes by confirming that the AI will be smart enough to take advantage of a war between two neighbours by snatching away a not so well defended city on it's borders.
The Dutch popular-scientific magazine (Kijk) had a peek into the kitchen of Firaxis and features a 4-page article on Civilization V in this month's paper edition.
important bits from the Apolyton thread:
Jon tells that ... the number of mod tools for Civ 5 will increase.
Ed Beach is responsible for AI development:
"Every moment in the game the AI is busy to figure out it's position in the game and what's going to be the best move to come closer to victory".
Ed states that this is a task difficult to accomplish because there are
"six types of victory the player and the AI can freely pick from any moment". There are 30 different possible flavours every civ can have. From an offensive attitude to what types of units it prefers. And varying from how active it will explore the map to how important the infrastructure will be.
Beach concludes by confirming that the AI will be smart enough to take advantage of a war between two neighbours by snatching away a not so well defended city on it's borders.