For some reason, I seem to be running deficits in gold far more often than in vanilla. In vanilla, I could rush to Universities and neglect markets and usually end up still turning an, albeit small, profit. Now in G&K, I find myself running a deficit with almost any civ on any terrain type.
My thoughts on why this could be are:
1) Maybe I'm building more buildings than I used to? In particular, it could be the addition of shrines, which I almost always build multiple of early on (I try to play peacefully until I get a size-able tech advantage). If this is the case, it could be I'm getting extra maintance costs than in vanilla.
2) Maybe city-tiles have had their gold production lowered? I wouldn't be surprised, given that certain religion mechanics and beliefs can bolster gold production in various ways.
3) Have unit maintance costs been changed?
I've played a number of games already in G&K, mostly short-ish Duels and a couple Standard map games, and just haven't gotten around to checking out the whole 'pedia (mostly checked the 'pedia for new units, UA's, and SP changes).
My thoughts on why this could be are:
1) Maybe I'm building more buildings than I used to? In particular, it could be the addition of shrines, which I almost always build multiple of early on (I try to play peacefully until I get a size-able tech advantage). If this is the case, it could be I'm getting extra maintance costs than in vanilla.
2) Maybe city-tiles have had their gold production lowered? I wouldn't be surprised, given that certain religion mechanics and beliefs can bolster gold production in various ways.
3) Have unit maintance costs been changed?
I've played a number of games already in G&K, mostly short-ish Duels and a couple Standard map games, and just haven't gotten around to checking out the whole 'pedia (mostly checked the 'pedia for new units, UA's, and SP changes).