Egyptain Guide

Kadazzle

Emperor
Joined
Jan 7, 2008
Messages
1,266
Location
Toronto, Canada
Hello! Recently I've been looking to make a guide that might be useful for players on how to better understand certain civilizations. It happens that there aren't too many Egyptains guides, so I'll give it a try! :D

First off, we'll start with the analysis of the Leader/Civ's traits.

Starting: Free Wonder (Stonehenge, Colossus, Hanging Gardens or Oracle)

Ancient Era: Desert Squares produce +1 Food and Trade from Desert Tiles.
Medieval Era: Receive Irrigation for free.
Industrial Era: +1 Rifleman Movement.
Modern Era: +50% Caravan Gold.

First off, I'll state that my guide will only help you acheive victory easier with this civilization, while you still have to put in effort and make hard choices yourself to determine if you're going to win the game or not.

Starting: Free Wonder.

The starting bonus with the Egyptians is a very strong one. Most people who play as the Egyptians use their starting Wonder as leverage to win the game as quickly as possible.

The starting wonders are..
Stonehenge: Temples more effective.
The Oracle: Gives military advice.
Hanging Gardens: Increases population by 50%.
The Colossus: Doubles Trade in built city.

I'd advise to use the wonders to their fullest extent, while still keeping your options open to any type of victory. What I mean, is, if you start off with Stonehenge, don't go full-blown cultural or else you will fail. Keep your options open, build temples when you have extra hammers but still keep make sure you're open to reaching any type of victory; more importantly, stopping any type of victory.

In my opinion, The Colossus and The Oracle are two of the best starting wonders, as The Colossus is essentially a free Libarary in your capital (Stacks with a Library, as well.) while the Oracle gives advice whether to, or not to attack, depending on your strength, and the defending unit's strength (Close to being a free scout upgrade).

The Starting bonus gives you a nice early culture boost, while helps you out in moving you along in every other type of victory depending on the wonder you receive, but alas! It's not their best bonus!

Ancient Era: Desert Squares produce +1 Food and Trade from Desert Tiles.

Ahhh! Here's the game-winner! Desert Squares produce +1 Food and Trade is Egypt's strongest ability. What this does, is it makes desert squares produce a total of 1 food and 2 trade. Using this ability, your desert square produce the same amount of Trade as Sea Squares, but they also produce food! This is similiar to the Japanese bonus of getting food off of Sea Tiles. But wait! This bonus gets even better (Better then the Japanese's bonus, actually)! Stacked with a Trading Post, your Desert Tiles will be producing 4 trade, which can give you a nice boost to gold/science production.

I'll add a little bit more on how to use this after I talk about Egypt's third bonus.

Medieval Era: Receive Irrigation for free.

Irrigation for free is a biggie aswell, even though you won't get the "First to Research" bonus for it. What Irrigation does is it increases food by 1 if it's "on" a river. What this will do is help you regain the population you lost going for a land-grab.

This bonus can be coupled with the Ancient Era bonus aswell. Because most Rivers run along desert squares (and plains) you should be getting 2 food and 2 trade from Desert tiles, making it a Sea Tile and a Grassland tiles in one. Having these two bonus, it really helps to get a gold / desert city off quickly, while focusing on research. When expanding, make sure you build cities as far out as possible, before you start back-filling. What this will do is get your borders up quickly. If for some reason an enemy puts a city behind yours, your capital should end of culture converting it to your side.

Industrial Era: +1 Rifleman Movement.

This bonus can be very useful if the cities at the front of your empire are in need of defense. The +1 Rifleman Movement helps if you don't have roads, will if you do have roads, you can travelling through 2 roads at once (2 Cities).

This is helpful if you need to use Rifleman to block off a chokepoint, as if the enemies are moving up, you can keep up with their Knights or you can move back to your city, while using that extra turn to receive the fortification bonus. Aswell, you can use your Rifleman to go on the attack with your Knights, while not losing turns waiting for the Rifleman units to catch up.

Modern Era: +50% Caravan Gold.

Despite the fact that this comes a little too late in the game, it is still a good bonus to use to pump out Caravan Trains to get the little bit of gold you need to rush your Factory, or to win an Economic Victory. Off of a Train, you can get around 450 gold, which is quite a hefty sum.

Combining the Traits, and the Overall use of the Egyptains.

The Egyptains are a civ that should focus on early expansion while hitting the Medieval Era as soon as possible. Getting the free settler from 100 gold while popping out another settler from your capital should be enough to get you to Code of Law and the Medieval Era quickly.

Your first city should be a far off city with lots of Desert and Production tiles. Your second city should be another science city to help out your capital in teching. Your capital should be researching techs quickly if it has the Colossus at the start, so you'll always be in or near the tech lead.

Try to hold off expantion a little bit before you expand. Utilizing your wonder a little bit more will always help you a bit more in the tech race. Build a settler in each of your cities (Except the desert one!) once you hit 4 population rinse and repeat! Work on Grassland and Water or 2 desert tiles once you've built your settlers.

Tech path should be:

Alphabet (If you get Colossus)- Pottery - Masonry - Writing - Literacy - Code of Laws

After that it doesn't really matter, but I believe getting Alphabet first will really help you if you have colossus, as rushing a Library in your capital will yeild a lot of science production!

Good luck, and have fun as the Egyptians!
 
About the Egyptians starting power, it is almost completely worthless if you start out with the hanging gardens. It makes it so you start out with three pop which can make a difference early game but the wonder has so much potential starting out with it wastes it. Whenever I start out with the hanging gardens, I restart. The colossus is almost too powerful because it practically gives you twice the ability to research as other civs since the capital is usualy the main source of reasearch early-game.

Great guide, by the way! The Egyptians are one of the best all-around civs because the wonder helps with early culutre(one of the first to get a great person and the wonder gives +1 culuture point), early growth because of the irrigation, trade because of desert tile bonus stacked with trading posts, and gold because of the late-game caravan rush. The caravan-rush can give you the gold needed to pay (rush) an army and the rifelman bonus is ideal for protecting spies. Egypt specialises in the early game, and having a good start can make a big difference.
 
get to code of laws, it'll give you the free trading post for double trade on deserts, and you'll be able to expand a lot more. after building a lot of cities, then you can switch to democracy, then fundamentalism whenver you're gonna rush.
 
I agree that Egypt is a really good civ, but a couple of times I got stuck on a map with viturally no dessert tiles anywhere close by. For this reason, I am reluctant to play civs that are terrain type dependent. Similar with the Germans on maps with sparse trees.

Then again, if you play Egypt and get stuck on a map loaded with dessert and rivers you will be really hard to stop.

Sometimes I wish the game would let you see your starting spot before you have to decide which civ to play.
 
even with a bunch of desert, Egytians are not that great. They have a chance with Hanging Gardens and Collosus, and Oracle can be useful in rare cases, but the Egyptians are too luck based on several levels and even the Collosus isn't that great unless you can finish the game really fast.

The big problem other than the luck dependent start of Wonders and Deserts, is that the Egyptians don't have any good late bonuses. They peak in the early game, and then get weaker and weaker as the game goes on. They have to start well, if not by killing others, by building a good tech base and getting expansion out quick to maintain a lead, otherwise they just stagnate, and in the case of Collosus, their science is usually cut almost in half after it's obsoleted when someone else gets Invention.

They're fun to play with, but really nothing to fear.
 
even with a bunch of desert, Egytians are not that great. They have a chance with Hanging Gardens and Collosus, and Oracle can be useful in rare cases, but the Egyptians are too luck based on several levels and even the Collosus isn't that great unless you can finish the game really fast.

The big problem other than the luck dependent start of Wonders and Deserts, is that the Egyptians don't have any good late bonuses. They peak in the early game, and then get weaker and weaker as the game goes on. They have to start well, if not by killing others, by building a good tech base and getting expansion out quick to maintain a lead, otherwise they just stagnate, and in the case of Collosus, their science is usually cut almost in half after it's obsoleted when someone else gets Invention.

They're fun to play with, but really nothing to fear.

I would agree but with a bit of luck Egypt can do a good job. Some players with lucky start make their capital a gold/science city and rush knights. However I don't see it working really well against good players. That's a lucky civ I would say but the horsemen rush is possible.
 
Have you have all in favor tho pleanty of desert tiles and colouses early code and such and is pobbile ive done it multiple times but i havnt played this game in years but when i was left i was most dominant player on ps3 too bad they nver fixed game tho :(
they are not the best tho but its fun to do that
 
i would also like to know if my records still stand on ps3 head to head when i stop playing i was all top 10 players using a different civ for every one if anyone can post current top 10 accts on head to head ps3 that would be awesome
 
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