, long live the ... ho damn !
Some of you may have tried my somehow childish contribution few years ago, namely Last Days Of Empire.
The idea is to propose a new version of it, taking advantage of ToTpp abilities and few learnings from its creator.
Working on it on my "working" computer rather than on my "fun" computer, this project is advanced in the mean time of the TES on.
Lore shall be slightly altered in this version, and map is gonna be changed. It is planned to give choice to player at the beginning of the game to play or hide a fantastic part of it.
Some gameplay element shall be implemented in it. Namely,
-Sixteen Nobles each choosing their side with alea at the begining of the game (Prince, Princess, none, extremely low republicans ?)
-Expeditionnay forces: launched by various barbarians depending on occasions
-Archery support (additionnal early damages in stacked fights, 1-2 priority "shots" when directly attacked depending on attacker)
-Siege simulation : Defensive structures units, buildable&upgradable by serf or in cities using citywall improvement, priority in defense yet with low Def and high Hit, allowing many support from stacked units.
-Charge : granting additionnal Att (& Fir once ?) to cavalry units in plain, making them "normal attackers" otherwise, then in high danger facing pixers.
-Meteo : In some "regions", somehow alea changing lands with months to snow some of them (plains, forests, cities, farms, mountains, forested hills ...) using lua
-fantastic : Death Tsunami with a spawn of zombies, ghouls, demons each evolving when veteran into the next one, each creating an additionnal zombie when destroying a living unit.
-fantastic : Special mount to Legion and Corporates, instead without fantastic have no own mounted units.
-fantastic : Special mount avaible with a "hide and seek" to a special knight order.
Here are some of the graphics sets already choiced thus far.
Units there,
and then cities,
Some of you may have tried my somehow childish contribution few years ago, namely Last Days Of Empire.
The idea is to propose a new version of it, taking advantage of ToTpp abilities and few learnings from its creator.
Working on it on my "working" computer rather than on my "fun" computer, this project is advanced in the mean time of the TES on.
Lore shall be slightly altered in this version, and map is gonna be changed. It is planned to give choice to player at the beginning of the game to play or hide a fantastic part of it.
Some gameplay element shall be implemented in it. Namely,
-Sixteen Nobles each choosing their side with alea at the begining of the game (Prince, Princess, none, extremely low republicans ?)
-Expeditionnay forces: launched by various barbarians depending on occasions
-Archery support (additionnal early damages in stacked fights, 1-2 priority "shots" when directly attacked depending on attacker)
-Siege simulation : Defensive structures units, buildable&upgradable by serf or in cities using citywall improvement, priority in defense yet with low Def and high Hit, allowing many support from stacked units.
-Charge : granting additionnal Att (& Fir once ?) to cavalry units in plain, making them "normal attackers" otherwise, then in high danger facing pixers.
-Meteo : In some "regions", somehow alea changing lands with months to snow some of them (plains, forests, cities, farms, mountains, forested hills ...) using lua
-fantastic : Death Tsunami with a spawn of zombies, ghouls, demons each evolving when veteran into the next one, each creating an additionnal zombie when destroying a living unit.
-fantastic : Special mount to Legion and Corporates, instead without fantastic have no own mounted units.
-fantastic : Special mount avaible with a "hide and seek" to a special knight order.
Here are some of the graphics sets already choiced thus far.
Units there,
Spoiler PrimaryUnitPreview :
and then cities,
Spoiler Cities preview :
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