Here's my impressions from playing up to the 1840s.
At this point I would argue you should prioritize fixing things and making the basic mod work before you introduce new scenarios.
Although I am always a bit wary of "more is more" kind of mods, because they tend to be convoluted and not very balanced, I loved the idea of visiting the North American continent during this period of history.
It is clear that the author has invested a lot of love in historical detail, when it comes to buildings and wonders available.
However, here are some problems that interfere with me having fun with the mod at the moment.
general issues:
- multiple crashes to desktop (also happens upon loading saves)
- too many of the same icons in the build queue make navigating it very annoying
- cottages/towns etc do not show up on the map
- civilizations don't feel unique at all. Not only do the Europeans and colonies have no significant differences but also the Native Americans play exactly the same way.
- a bit weird: the decision to not be able to build cottages on grasslands
- the civics don't really give you a choice i.e. some are clearly the best
- documentation isn't existent
balance issues:
- There's way too few happiness buildings compared to many technologies that just drop your overall happiness
- bomber balloon units that have no counter are a very bad idea
- having no road movement bonus and all early units at a movement of 1 (even mounted) makes for very limited tactical options and a boring fight system
- unit balance in the early game isn't balanced at all: 12 strength artillery is kind of the strongest unit for a while (whilst you have infantry and cavalry at strength 6 only)
Tips/ideas:
- I'd consider working with fixed resource spawns: Having sugar near Boston just feels weird.
- make civs more unique by giving them unique units. There are enough unit models out there you could pinch if you ask those modders nicely.
- happiness management should be a top priority. Right now total religious diversity (and Neutrality) is kind of mandatory.
- remove bomber baloons and the early air building (air castracine?)
- give some movement bonus to roads (2 for roads, 5 for railroads)
- slight map changes to give certain cities give a chance to grow at all (Albany comes to mind for example)
I really like the idea of this mod, so please don't take this post as me nagging but as constructive criticism.