Elector Count (80): m4 ws5 bs5 s4 t4 w3 i5 a3 ld9
- Hand weapon
- Can have either lance(6), great weapon (6) or pistol (10)
- Can also have longbow (15) or handgun (15)
- Can have light armour (3), heavy armour (6), full plate armour (12) and/or a shield (3)
- May ride: warhorse (15) and/or barding (6), Pegasus (50) or Griffon (200)
- May choose magic items up to 100 pts
- If this is your General a unit of State Troops (Halberdiers, Handgunners, Swordsmen, Spearmen can have a magic banner up to 50 pts)
Weapon rules:
- Lance: +2 strength on charge
- Great Weapon: +2 strength, needs two hands so no shield in combat, strikes last
- Pistol: +1 attack (armour piercing in first turn), shoots 8 inch a armour penetrating s4 hit
- Longbow: shoots 30 inch strength 3
- Handgun: shoots 24 inch strength 4 armour penetrating hit, move-or-fire
- Light armour: 6+ save
- Heavy Armou: 5+ save
- Full Plate Armour: 4+ save
- Shield: 6+ extra save (6+ and shield gives 5+ save)
- Warhorse: moves 8 inch
- Barding: horse moves 7 inch, 6+ extra save