Engineer specialists

BrotherDragon

Chieftain
Joined
Sep 29, 2005
Messages
44
Location
Hamilton, New Zealand
Is there anything I can research or build that allows me to have more than one engineer specialist? Also, I'm having to constantly check my cities because the game spontaneously changes one of my citizens to an engineer specialist. Is this a bug and can I fix it?
 
Caste System only allows for artists, merchants, and scientists. The problem you're describing (citizen keeps getting assigned to engineer) is almost certainly because the automate citizens button in the bottom right is clicked on. The program will keep reshuffling your workers to where it thinks they fit best--if you really need hammers it'll put a citizen as an engineer. Just click it off if it bothers you, but you'll have to manually assign your citizens for that city.

Only the forge, factory, and ironworks allow engineers.
 
Sevo said:
Caste System only allows for artists, merchants, and scientists. The problem you're describing (citizen keeps getting assigned to engineer) is almost certainly because the automate citizens button in the bottom right is clicked on. The program will keep reshuffling your workers to where it thinks they fit best--if you really need hammers it'll put a citizen as an engineer. Just click it off if it bothers you, but you'll have to manually assign your citizens for that city.

Only the forge, factory, and ironworks allow engineers.

Thanks for helping out.
 
Sevo said:
The problem you're describing (citizen keeps getting assigned to engineer) is almost certainly because the automate citizens button in the bottom right is clicked on.
No, citizens will be assigned as specialists even without any kind of automation turned on. Which is really irritating, and should certainly have an option of some sort somewhere...
 
Sevo said:
Caste System only allows for artists, merchants, and scientists. The problem you're describing (citizen keeps getting assigned to engineer) is almost certainly because the automate citizens button in the bottom right is clicked on. The program will keep reshuffling your workers to where it thinks they fit best--if you really need hammers it'll put a citizen as an engineer. Just click it off if it bothers you, but you'll have to manually assign your citizens for that city.

Only the forge, factory, and ironworks allow engineers.

I tried your suggestion making sure I turned off automate citizens button for each city and every time my city grows I get an engineer specialist. If I already have an engineer specialist everything works fine without the program spontaneously spawning another specialist of any sort. I'm using V1.09.
 
You can override the automatic specialist selections without turning off the automatic citizen management. The specialists with yellow borders are ones you have "forced", but that does not turn off the governor's management of all the working tiles, which is great IMHO.

--Julian
 
LoneWolf5050 said:
You can override the automatic specialist selections without turning off the automatic citizen management. The specialists with yellow borders are ones you have "forced", but that does not turn off the governor's management of all the working tiles, which is great IMHO.

--Julian

I just checked my game and all management buttons are off for all cities and those engineer specialists keep appearing.
 
I got the same problem but it happens to me even with tiles that are working on even if I turn off the citizen automation. I double click on my city and bang working tiles are changed. It must be fix ASAP :D .
 
Good question, I was running into the same problem where I can't create more engineers. I'm not sure I understand why I can't get more than one.
 
Flower said:
I got the same problem but it happens to me even with tiles that are working on even if I turn off the citizen automation. I double click on my city and bang working tiles are changed. It must be fix ASAP :D .

Some of the wonders automatically provide a free specialist. Do you have one of those (sorry, I'm at work, I don't remember which one(s) work this way, but I know some do.) The Great Library always gives two scientists, I think, that can't be changed off, as an example.

Breunor
 
Breunor said:
Some of the wonders automatically provide a free specialist. Do you have one of those (sorry, I'm at work, I don't remember which one(s) work this way, but I know some do.) The Great Library always gives two scientists, I think, that can't be changed off, as an example.

Breunor

The problem exists in all my cities and isn't related to a Wonder. Like Flower I also experience workers spontaneously switching to different tiles.
 
What is the exact difference between specialist symbols inside the city screen:
I see
"grayed out" / "normal face" / "yellow framed face"

Does this means
"not available" / "available but not occupied" / "occupied and working"
OR
"not available" / "occupied and working" / "not by governator"
or something else?

antares
 
Grayed face simple means no such Specialist is there. The little +/- symbols next to it indicate if you can have this type of specialists.

Normal Face means Specialist is there (be it a free one or not)

Yellow Face is (IIRC ) manually set by player (but I'm not sure about that)

@BrotherDragon yes the problem you describe does sometimes happen. Those 2 times I have encountered it the tile i wanted the worker to work was a tile overlapping with another (older) City.
Perhaps the Game sees the tile contested between my own cities and doesn't want the tile to be worked by the lessercultured City :crazyeye:

But after several tries and assigning the Worker first to another tile and then at the one I wanted him to work he did stay there.

PS: Mercantilism grants a free specialist in every city too
 
It is a pain, often times when your city grows, the new citizen is automatically used as a specialists regardless of automation in your city. I find this very typical and expecially prevalent when you build Angkor Wat as the AI or programming must think that a priest specialist is the best choice for your city because of the 2 hammers it produces. If you want to avoid this you can set the city to growth but then you don't produce much. It's very annoying. I actually prefer not to build that wonder as it causes too many prophet great people because the computer is always assigning priests to work and with multiple temples you can get oodles of priests.
 
I once had a city that starved itself to size 1 because the governor insisted on creating a priest, and did it every single time I changed it. My city was thus stuck at size 1 forever. I HAD been purposely starving my citizens when the city was larger by creating more priests than it could support(I'm cruel, I know...), because I wanted a Prophet badly. But as the city shrunk I forgot to remove the specialists, and when it was down to 1 I could not remove the last priests, for some reason. I did get the prophet, though:)
 
Corlindale said:
I once had a city that starved itself to size 1 because the governor insisted on creating a priest, and did it every single time I changed it. My city was thus stuck at size 1 forever. I HAD been purposely starving my citizens when the city was larger by creating more priests than it could support(I'm cruel, I know...), because I wanted a Prophet badly. But as the city shrunk I forgot to remove the specialists, and when it was down to 1 I could not remove the last priests, for some reason. I did get the prophet, though:)
LMAO!:lol:
Fasting on the extreme level...
 
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