@BlackWizard I can't remember -- I think I installed everything. Give it a go and see if it loads.
@raider980 Some screenshots:
@raider980 Some screenshots:
I'll be fascinated to see how you progress. It's not an approach I would have thought of -- and I doubt I could carry it off if I tried it!
I too opened Tradition, as I usually do, and then went Liberty. I wish I would have just stuck with Tradition, for me it is just so much better than any other starting tree. It’s really a shame they couldn’t figure out how to make the others better. But that’s interesting @mbbcam that you say you don’t like it, I always do much better with it. Sometimes I don’t go with it because it’s boring to always do the same thing, but I always feel like I would’ve done better if I’d have just been boring.
@Tiberiu You don't mention Social Policies, but I assume you went Tradition. But what about after that? Honor? Commerce? Exploration? Liberty? Rationalism? I could see how any of those might be useful. Your reasoning for choice of the second tree in this game would be interesting to hear.
...is composed of 9 scouts (for garrisons)
It seems to be fairly standard practice if you take Honor. It is one of the ways you get Happiness from the tree. I first learned about it in peddroelm's posts on Honor-Commerce-Autocracy.Hadn't thought of that! It's like one of those things that once you get it it's so obvious, but I don't think I would've thought of it myself in a million years.
Maybe you should post on @Nizef's thread, too, as the map also appeared there. Perhaps he might be encouraged to try it himself.
Oh, no problem, I too find it interesting to talk about. I do agree that Liberty and Honor have some useful aspects and I do play them occasionally. I love those faster workers; when I don't take Liberty I keep wondering why is it taking so long to improve my tiles. And I love going after barbs with Honor.I wanted to make a few comments about your thoughts, Raider. I don't intend to contradict what you said, just to give another opinion because I like the subject and find it interesting to talk about.
I know that the dominating point of view on this forum is that Tradition is the best starting tree and that it leads to a better game compared to other trees but I think this depends on what the player is hoping to accomplish. For fastest wins by number of turns, it's quite possible that a 4-tradition empire is in general "meta" because of how mechanics work with tech/policy/golden age penalties for each city and all.
However I would argue that there are other aspects of the game that should be considered when comparing the social policy trees. Tradition is without doubt a very strong and reliable tree that takes care of the border expantion, happiness, and growth for the empire. It also gives considerable defensive power via Oligarchy that could even be used in offense. Also gives good income.
Liberty has the potential to give you a religion where you wouldn't be able to have one at all with Tradition. It also gives you the option of building strong wonders like Temple of Artemis and Pyramids much more reliably than Tradition. On continental huge maps in theory even Admiral can be chosen by finisher and give interesting diplomatical options and tech discounts even though this is more situational and has it's own costs, but what I mean to say is that in theory at least, it can work. In rich maps where you have a lot of stuff to improve and sell, the extra worker+speed is very useful to kickstart the empire and start selling things faster. In huge maps if you want to expand a lot (because happiness+science penalty for cities is reduced), Liberty will help more than Tradition with securing the best spots. Liberty (with pyramids) also allows the famous 1 turn repairs that can give you unique warring abilities and stuff.
Honor gives you some options that neither Tradition or Liberty give. You can use the general to do many useful things like wipe out/cripple your immediate neighbour, or steal a valuable Natural Wonder or luxury/strategic resources. The advantages obtained this way can help the empire to snowball even though compared to Tradition or Liberty a Honor empire wouldn't seem to receive that much bonuses. Worth pointing out that the free general is really free and doesn't increase the cost for the next general so it's easy to get the next one after that. Having a stronger and a better promoted army is without doubt always useful and gives offensive and defensive power to your empire. As as a side kick, the Barbarians are much less of a problem early game with Honor and knowing where the camps spawn can be quite useful for certain civs like songhai and aztecs.
With Piety I think the idea is that it's a very specialized tree, based around the idea that it should give good potential to the religious-intensive civs like Maya, Byzantine, Celts, etc. Piety is either very bad or very good. Some civs can use it better than others and the most common reason to take Piety first (in my opinion) is if you really, really want a certain pantheon that would help greatly for your empire (for example start in desert and you want Desert Folklore.). Bad as it is, the Piety opener can really make the difference not only between having a certain pantheon or not, but between ending up with a religion or not. Given how costs for new pantheons increase, even 1-2 turns less for the shrine can make all the difference in the world when it comes to the religious race. Some reformation beliefs are really powerful or interesting, too, but of course they are quite a gamble as there are always AIs who will finish Piety before the human player on Deity.
My point is that all trees serve their own purpose and I think they do it quite well, but of course each of us can have different experiences based on our style of play and of what we are trying to accomplish. Personally the only thing I'd have wanted in the final patch is for the piety opener to also give 1 faith extra for shrine and nerf organize religion to apply just for temples. This way long term things are the same but short term, Piety would have done better what it's supposed to do, help you obtain a pantheon and a religion.