I didn't mean "implement this mod specifically", just those particular features (it was the only screen I found when googling for it).
Regarding specialists: right now it feels kinda awkward if I want to, for example, switch specialists from all merchants to all engineers - the merchant slots are spread out and jumbled up depending on the building they belong to, and it's not immediately obvious what type a slot is (I have to check the building, or click the slot to find out). It's also not easy to see if I've filled *all* the engineer slots - maybe I've missed one somewhere?
Why are they even grouped by building in the first place? Once the building is built, that doesn't matter, unless it's vitally important to know which buildings have specialist slots when selling them (so much so that it's not enough with the tooltip). With the communitas-style interface, managing specialists is much easier - the information is condensed and immediate, and activating/deactivating specialists just takes small movements with no hunting.
The condensed city focus box is more of a personal issue, I guess - at the moment I just feel it takes up more space than is necessery without improving usability. It's still as easy to see which focus is active (I'd say easier, since the communitas-style is more condensed - the active buttons are just as small in both versions so that's no improvement). I'd also argue it's not much more difficult to see what the focus types are (the text is removed, but there are still symbols and tooltips for details).
My two cents at least - still a big thanks for all the hard work you've put in! I can't go back to the regular interface after using this.