I will focus on what content I want to include, not what any particular end user would desire.
If an end user wants creative content that satisfies their personal desires... they can go and make it themselves.![]()
Can't believe no one has commented on this yet. Dude this is awesome! I use to play Gem which had stuff like this and i miss it sooo much. Thanks!![]()
Glad you like it. You might want to consider giving it a ratingSo far I love it. I am using with a game I had previously saved and it works fine.
The way civs feel about you is shown by the frame color of each icon on civilization ribbon to the right (friendly = green, white = neutral, yellow = guarded, magenta = denouncing, red = hostile). You can see more details by mousing over the icon. You can also see if they have duplicate luxuries they're willing to trade next to their score, and if you have some duplicate luxuries they would like, next to their gold. Now if you really want the civ list back, simply delete the "DiploList.lua" and "DiploList.xml" files from the DLC's "UI_bc1\Diplo" sub-folder. The other diplo screens are still there.Not sure I like the fact that the initial diplomacy screen is gone. How would I know what the other Civs think of me? If someone feels Hostile or Guarded I may not want to take the time to trade with them. Currently I don't see how I can find that out without clicking on the Civ.
It does that when you have no faith purchase selection (and when the game doesnt automatically purchase stuff for you) during the industrial age. But maybe it would be better to always show accumulated faith, it's a trade off between clutter and info.Also Faith Counter on the Top Left Bar should have Total Faith (Faith per turn) Just like gold. After all you spend Faith like gold so it is convenient to see how much you have without having to hover.
I did try this out, but felt it looked ugly and that it was not much use if it did not also show where city borders would expand. Hence the current choice to show both of these info when mousing over the banner. I do plan to change the info panel city list, and add the culture meter there.Would like to see the Culture/ Turns till Next Hex Bar on the City Banner Be the same Pink Color as all the other Culture assets. Just seems to make sense.
Currently these info are available as small icons at the corners of the civilization icons on the vertical ribbon to the right:Is there any way you can get some of the Civ Info on the Score Board? Like How they feel about you, if they have an open Borders, Research Agreement, DOF, DOW with them. Religion Icon.
Edit:I think I know what's wrong, there is a bug which makes the DLC incompatible with the "single player score list" option (and the multiplayer one as well). Under options - interface options - UNcheck "single player score list", which will show the civilization ribbon (you've actually missed out on the main part of the DLC ! )
You're welcomeHi. I played with this in 3 long games and liked it. Thanks for this.
It's already in the city state ribbon mouse over, and is added to city banner mouseover in version 1.2- Is it possible to see my influence on a city state either on the city banner or when I mouseover. Or even, on the vertical ribbon somehow? (right now I believe I have to click on the city state to see my influence, the coloring on the vertical ribbon helps but I want to see the exact number)
Right now it's simpy game index order. Planned for change when I find time to understand how to use the "sortchildren" function.- I think there should be a kind of ordering of other civilizations in the vertical ribbon, for example by score. Right now it seems it is arranged by the order you meet others. (I may be wrong). I don't know if it is possible but if we could choose by what we sort the list then it would be great. Sort by gold, sort by score, sort by GPT, sort by civ feeling etc... But whether this is possible or not it should be at least arranged by score I feel.
This one is a bit more difficult, I am looking into solutions such as sorting, filters and folding. There's no room for 2 lists side by side, and that would look quite ugly...- Again city ribbon, as game progresses number of civs and city states increase so the list gets longer, harder to manage. Maybe 2 separate lists can be made, 1 for civs,1 for city states, each clickable to unhide and hide. So one can choose which to hide or unhide. And for example if there were two separate lists, I could sort the city state list by influence, or type which would make many things easier.
The diplo list is back in version 1.2. Also you can easily count the city states you have relations with by mousing over you own civ icon in the civilization ribbon.- where is the old diplo screen, it was easy to quickly look through to find the city states that you lost your alliance with, or to count how many city states you are not allied with. It is harder to do this with the vertical ribbon and you cant see their names. This can be fixed by a way to orders city states in the vertical ribbon I guess.
It's under the small menu icon to the left of the huge upper right corner icons.- I had some difficulty to find how many votes I have in the world congress. Is it because the old diplo screen is gone, or I made a mistake and didn't see where it is.
Yes, this is added in version 1.2 mouseover tooltip- Showing unit upgrades on units would be nice
It's a tradeoff with the problems arising from the list getting longer late game, which you also mentionned. Ideally the icons could be scaled depending on list size, but the game's API makes that difficult, or it could be a mouse over, like already done when mousing over the tiny tech icon on the top panel.- Maybe icons in the vertical ribbon can be a larger
Well that's interesting because the DLC modifies neither panel layouts (large: UnitPanel.xml or small: UnitPanel_small.xml). Are you sure it's specific to the DLC ? Does the misalignment appear between icons that would normally be hidden by the "show more" button and those that are not ? (I can't see your picture from this slow connection)One thing I've found out while trying the mod is that the icons in the unit panel are vertically misaligned when using the game's small interface option