You finally arrive at Glorairine. After more than a week of every night in a different place getting where you were going is a relief. The town isn't nearly as large as Paradera but it looks still as it had all you need.
You leave the boat, being a bit seasick from the river, and walk past the gates. The atmosphere strikes you as radically different from what you became used to in Paradera. People walking on the streets freely, arguing with each other without being suspected of resistance, craftsmen carrying their tools without papers showing they need them in their trade, and preachers calling people to hear what their god has to say.
The town centre is dominated by a large domed stone building on the east side of the town square and market. You recognise it as the mage guild and council, where the true power lies within. The houses around it are larger and more ornate, suggesting that this is the place where the Amurite upper class, namely mages, resides. On the other side of the square, behind the fishmongers and blacksmiths, you see smaller houses where the common people, who don't have the blood of Kylorin in their veins, lives.
You admire the town for a while but then set to find an inn, which you do. Two actually. One is near the river, a cheap but a bit scruffy one where you wouldn't be surprised waking up without your money, while the other is next to the "better" side of the town, likely much more expensive, but you being accustomed to the peace and order the Bannor troops kept in Paradera, a bit more trustworthy.