See bold for full question.
We have current 4 espionage rework drafts, and I'm sure other people have more ideas. Instead of flooding the Congress with a dozen of proposals, we can first decide the direction we're heading for via unofficial polls.
The draft threads in no particular order:
The first poll is the least controversial:
Should spy missions (against a civ) be consisted of one or more "passive missions" and one or more "tactical missions"?
Definitions:
Passive missions: missions that are automatically carried out when a spy has finished establishing surveillance. If more than one exists, the player is required to pick one. Passive missions are only effective while the spy is still in the city, and immediately have no effect when the spy leaves/dies/is caught. These missions don't have a success rate and can't fail.
Tactical missions: missions that have a chance to fail, but are usually more impactful. Effects are instant (when you click the button), but can be something like placing a buff on the spy owner/debuff on the target that lasts a certain number of turns, regardless of whether the spy is still in the city. If failed, the spy is at best captured and at worst killed.
Spy missions in the current version are neither of them (has a duration before taking effect, but effect stays even if the spy leaves).
There are no obligations to propose following the poll results, but it should be a good starting point to making your proposals for the next congress.
The next poll will be based on the result of this one. (Technically we don't really have ideas if the result is No...)
We have current 4 espionage rework drafts, and I'm sure other people have more ideas. Instead of flooding the Congress with a dozen of proposals, we can first decide the direction we're heading for via unofficial polls.
The draft threads in no particular order:
axatin's Espionage Rework (Draft)
Building on the Drafts by amateurgamer, azum4roll and Stalker0 and on the discussion in those threads, I would like to discuss with you my own thoughts on the Espionage topic. All ideas and in particular all the numbers used are preliminary, feel free to comment and make suggestions. First of...
forums.civfanatics.com
AG's Espionage Rework Draft
Hi everyone! This is amateurgamer! This post will be a detailed draft on a espionage rework to be proposed in the next Congress. The goal is to lay out the details of what the rework will look like with some numbers picked as a starting point. The draft is broken into multiple sections that will...
forums.civfanatics.com
azum4roll's Espionage Rework Draft
I'm with @Enginseer that if you want CS spies and major civ spies be balanced with each other, the easiest thing would be simplifying major civ spying to have automatic missions (= CS rigging in strength) + active button (= coups in strength). So I've come up with the following proposals...
forums.civfanatics.com
Stalker0's Espionage Proposal (Draft 1)
Building off the work of AG and Azum's earlier proposals. I look the concept of the standard passive spy bonus and the "coup-esque" missions. I have written a new proposal with some of that in mind, for debate here and on discord. Stalker0’s Espionage Proposal (Draft 1) NOTE: I will be using...
forums.civfanatics.com
The first poll is the least controversial:
Should spy missions (against a civ) be consisted of one or more "passive missions" and one or more "tactical missions"?
Definitions:
Passive missions: missions that are automatically carried out when a spy has finished establishing surveillance. If more than one exists, the player is required to pick one. Passive missions are only effective while the spy is still in the city, and immediately have no effect when the spy leaves/dies/is caught. These missions don't have a success rate and can't fail.
Tactical missions: missions that have a chance to fail, but are usually more impactful. Effects are instant (when you click the button), but can be something like placing a buff on the spy owner/debuff on the target that lasts a certain number of turns, regardless of whether the spy is still in the city. If failed, the spy is at best captured and at worst killed.
Spy missions in the current version are neither of them (has a duration before taking effect, but effect stays even if the spy leaves).
There are no obligations to propose following the poll results, but it should be a good starting point to making your proposals for the next congress.
The next poll will be based on the result of this one. (Technically we don't really have ideas if the result is No...)
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