Thanks. I'm getting conflicting information from other players so it's nice to know from the expert.Originally posted by alexman
That's the only version where they completely hold up.
Originally posted by grahamiam
Also, how do you calculate the baseline OCN for custom maps? Is it based on map size or does the creator determine it?
These two statements seem to conflict. Which is correct? Or am I perceiving a conflict where none exists?Originally posted by alexman
For non-communal government types, distance corruption depends on the distance of each city from its closest palace.
Originally posted by alexman
DISTANCE CORRUPTION
For all non-communal government types, the distance corruption component is proportional to the distance of a given city from its closest Palace. For communal governments, the distance to the closest Palace is considered to be the same for all cities on a given map. The closest palace to a city can be the Palace, the Forbidden Palace, or any other Wonder with the reduces corruption ability.
For corruption purposes, distance is always an integer number, and is given by:
Code:d = max(x,y) + min(x,y)/2 where max(x,y) denotes the maximum between x and y, min(x,y) denotes the minimum between x and y, x is the distance in the NW/SE direction, y is the distance in the NE/SW direction, and the integer division is rounded down.